- Joined
- Jan 28, 2009
- Messages
- 442
Discuss Playable Terrains
I've decided to specialize in non-cinematic terrains, and have gotten quite interested in the many styles, tastes, preferences, and techniques for this.
I hope this thread will encourage some interesting, inspirational and educative discussions.
Here are some examples you could take up for discussion.
How do you like your playable terrains?
Level of detail - Doodad-to-unit scale - Etc.
What makes a terrain playable?
Organization - Space/Pathing - Balance - Etc.
How do you achieve your taste of quality in a playable terrain?
Tricks - Doodad constructions - Models - Etc.
Discuss your own terrains
Do you have a screenshot that you would like to present for this discussion? As example, or topic.
More questions/points
Answer your own question, or ask it to others. Make a point for discussion.
I've decided to specialize in non-cinematic terrains, and have gotten quite interested in the many styles, tastes, preferences, and techniques for this.
I hope this thread will encourage some interesting, inspirational and educative discussions.
Here are some examples you could take up for discussion.
How do you like your playable terrains?
Level of detail - Doodad-to-unit scale - Etc.
What makes a terrain playable?
Organization - Space/Pathing - Balance - Etc.
How do you achieve your taste of quality in a playable terrain?
Tricks - Doodad constructions - Models - Etc.
Discuss your own terrains
Do you have a screenshot that you would like to present for this discussion? As example, or topic.
More questions/points
Answer your own question, or ask it to others. Make a point for discussion.
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