- Joined
- Jul 16, 2012
- Messages
- 410
Is there any way to make WE map size of 512(playable area)but still making it working properly(i mean with no problems,errors?)
With JNGP editor.
Note that 480x480 map is huge and very difficult and extremely time consuming to fill with quality content. I would personally never try to make that large a map.
What's odd is that doesn't the warcraft 3 map file only support up to 2^32 terrain points (256x256)? So why does 480x480 work?
Do your math, 480x480 is in that equation, divide 480 by 32 and theres your quick answer however the max then really should of been 512x512. Odd they stopped at 480.
Blight breaks above 256?
What's odd is that doesn't the warcraft 3 map file only support up to 2^32 terrain points (256x256)? So why does 480x480 work?
That doesn't work for orpgs and other map genres that need to be big.
Yes except WC3 does not support such maps. Most of the time the developers run into huge problems creating such large maps resulting in poor map quality and play experience.I meant ones where it really fits the genre of its name.
WC3 uses single precision floats to represent positions on the map. As such error increases as you move further away from the origin. This also means that behaviour of unit movement at the edges of very large maps might become erratic and unpredictable.
Yes except WC3 does not support such maps. Most of the time the developers run into huge problems creating such large maps resulting in poor map quality and play experience.
2^32 >>>> 256x256 seriously...
anyway, I think it might be restriction with the engine used or something... the default WE doesn't even let you handle > 256x256