Really incredible map overall. This version is much better then the 1.9 and the 1.8. Less bug, more units and new boss. Here is opinion:
Positives points:
-The attack and armor system is more sofisticated in this version. We can use the weakness of the ennemy armor to inflict more damage, instead of facing undead with chaos attack with a fortified armor and have no unit to fight them with siege attack.
-Some upgrades like spiked defenses are finally usefull !!
-Great idea to put the 2 new bosses after the lich. It give us a great challenge. They also drop powerful item with ability which is really bad ass
-The heros are finally powerfull, i mean, they got more damage, they can get more level, and Berdrix spell finally work.
-The food cost for the unit is much better, even know it was funny to have like 1 unit
1 food with the eastern faction, it is better that way.
-The new units and building are very cool and provide a new kind of strategy, like slowing them or use the leyline to restore our energy, etc.
-I like to have the 60 food cap at the start, instead of building like a douzen of farms to get it and have to rebuild them if you lost your base.
-The survival option really work this time, not only green is attacking but teal too. We can loose this time
-The Lords are lunching more attack on the hive which is more interesting.
Negatives Points (and somes suggestions):
-I know that the Rapid Response have a lot of units and that's why you didn't add another one but that's sad. An archer rider could have been nice.
-I haven't play full house but it think that the cost for tier 3 is a bit too much. When I play solo, i use 4 iron ore, I start the tier 2 after the 3 first min, and i start the tier 3 around 7 min of the start. So which mean i can't build tier 3 unit before the undead start to attack (i think tier 3 take 5-6 min to research). So my points is that if all of us want to get to tier 3 as fast as possible. We would need like 4 iron ore each player, for a total of 36 iron ore in the map. But there ain't that many. So maybe lower the cost of tier 3 or add more iron ore could be nice so we could have better units to face Valith who come quite early in the game.
-The heros are better, but they are still very weak. Maybe adding them some life would
make them last a little bit longer in battle.
-The ultimate unit, like Dark Crusader, Inquisitor maybe cost a bit to much food. When you create the max of units allowed, they represent 1/3 of your pop and that quite a lot. Even know they kick ass, they not last long when they are surrounded
-There is a problem with the elite swordsman of the western alliance. The attack upgrade works (there is a +6 attack) but is not visible (we don't see the 1).
-Like some people saids, it would be nice to add some town reinforcement when you recapture a town, instead of wait here and defend it. Because if we don't, the town will fall in a short period of time. Especially that in normal game, your pop cap is reliate to those towns.
-Maybe the last boss is a bit to powerful. I've play solo (on easy mode) and the decay spell is killing everythings, like 25% of health per second. I can play with that, but the problem is that the coldown is too short. While this power is charging, he is using primal rage and rampage everything until he can use the decay spell again. Sometimes, the Dark crusader are getting to attack the hive mind but encounter gethis on the way and get raped. After Verceus and the other are dead (in less then a min), I'm like: well i'm in trouble, how am i supposed to win.
But honestly, this is an excellent map that i really recommand for those who like
to defend against a vast army of undead. My rate : 5/5