First things first: it's good that you add "prot" at the end of the file name, but please remove it from the actual map name.
We want to play "Mountain King Tournament", not "MKT V0.08 Prot" (aesthetic details are important to me).
Oh, and promoting the hive is great, but please do not ask for rep (not even in-game).
Not only because it's lame, but also because nobody wants to read such a huge amount of text (try to say as much as you can with as few words as possible).
I edited your first post because of the extreme amount of lameness, but do consider removing it in-game as well.
The map gets extremely boring after a while.
It's constantly the same thing: no upgrades, no different maps (once the game started), no options to change the gameplay.
I highly advice you to add options!
They're not just for decoration, they're to make the game exciting.
What if I want to get to 20 kills? Or only to 5? What if I want to change the map? What if I want a random map to be chosen every round?
There are so many possibilities, yet you chose none! (Aside from the team options, but in such maps that's pretty much required).
Now I know upgrades might ruin the balancing if I just say 'needs upgrades', as players who are winning will be able to buy more upgrades etc, but that doesn't have to be the case.
You can give a certain amount of points to upgrade certain spells (everyone gets the same amount of points), this adds a greater strategical value (if done correctly).
The intro could've been done with a fade filter instead of ASCII codes (the "WELCOME").
The sounds are good... can't complain there (in my eyes the best 'detail' of the map).
You should know that I only give negative points for importing non-custom material (the sounds are custom-made for your map, they're different), you cannot possibly get positive points because you know how to import files.
You got no points for importing, so that means it's okay. You didn't import too much, nor did you import files which you didn't need.
The terrain is simple, yet effective. Not much to say: sunken ruins is rather easy to create good-looking terrains with.
Blizzard cliffs fit in this map (strategic factor), you didn't add cinematic doodads, you kept it plain and simple (that's neither positive nor negative).
You might want to tell the players how long the "Hammer Throw" stuns the target, e.g.: "You throw a hammer, stunning the target for 1 second".
You also might want to add colons

) behind every spell factor, e.g.: "Range: 400 / Damage: 1 / ...".
Another useful thing is adding the hotkey in the spell name. This can be done by adding it between brackets at the end (in my eyes a lot easier to spot than in the tooltip itself).
This map can be greatly improved, but has all the necessary elements for approval.
Therefore, I will approve it.
(hypothetical rating would be around 3/5, not added because I only did some minor testing).