- Joined
- Jan 24, 2008
- Messages
- 10
Hello. Is it possible to give a unit Piercing Damage? I shall define:
Piercing Damage (as presented in this thread) is damage that ignores Armor. It is not the same thing as normal Damage however. For example:
If I have 200 Dmg, and you have 50 Armor, when I attack you, you take 150 damage.
Now suppose I have 200 Dmg and 5 Piercing Damage. If you have 50 Armor, when I attack you, you take 155 damage.
But, if I have 200 Dmg and 5 Piercing Damage, and you have 0 Armor, when I attack you, you take 200 Dmg. Because, there is no Armor to pierce. Does it make sense?
I would like to make a skill called "Piercing Damage." With each level the skill goes up, the hero gains +1 Piercing Damage. Is it possible? Thanks.
Piercing Damage (as presented in this thread) is damage that ignores Armor. It is not the same thing as normal Damage however. For example:
If I have 200 Dmg, and you have 50 Armor, when I attack you, you take 150 damage.
Now suppose I have 200 Dmg and 5 Piercing Damage. If you have 50 Armor, when I attack you, you take 155 damage.
But, if I have 200 Dmg and 5 Piercing Damage, and you have 0 Armor, when I attack you, you take 200 Dmg. Because, there is no Armor to pierce. Does it make sense?
I would like to make a skill called "Piercing Damage." With each level the skill goes up, the hero gains +1 Piercing Damage. Is it possible? Thanks.