- Joined
- Jun 13, 2008
- Messages
- 132
Hi, I'm creating a custom hero map and I have a problem with the creeps' system, I stored 40 units manually, CreepType[1]: Ghoul, CreepType[2]: Witch..., for example, and I need to create a random unit from that group, I use the TempInteger variable to select one, but then I want that kind of unit to be removed from the group so the same level does not repeat in stage 2 for example. Any idea on how to do it?