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Physics situation '1

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How would I go about detecting a cliff infront of a unit and when the unit jumps at it, it bounces back or when it walks into it, it still is walking into it but being slided back.


EDIT: I am sorry, just read the rules... could someone move this to World Editor Help Zone?


EDIT: Please read through the thread before trying to post.
 
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Level 19
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You got that backwards, this should be in here because it would probably be triggered.

Anyway, this is incredibilly complicated. I would suggest posting a request in the requests for a system that basically moves units in a specific direction
 
Level 17
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lol.............................................................................
all you need to do is use pathing blockers you dont need triggers
pathing blockers can be found in the doodad pallet you have a choice between large blockers and small blockers use large blockers because they will reduce the size of doodads on your map
 
Why lol? You seem to fail to realize what I am asking for gorillabull, pathing blockers will do nothing I want and are quite useless I think as well. Thank you for the suggestion though I am not talking about doodads.



EDIT: Nevermind, I have figured it out myself quite quickly... Thanks to all who replied, if you want to know what I was talking about here is what I meant. Apparently leakless too, if anyone finds a leak please let me know.
 

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Level 19
Joined
Aug 8, 2007
Messages
2,765
lol.............................................................................
all you need to do is use pathing blockers you dont need triggers
pathing blockers can be found in the doodad pallet you have a choice between large blockers and small blockers use large blockers because they will reduce the size of doodads on your map

hes asking it so that you can slide down cliffs / can walk up but cant get all the way to the top.

Anyway, if that solution works for you its fine. I havent looked at it at all
 
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