- Joined
- Aug 31, 2009
- Messages
- 776
Greetings all. It's been a while since I came here.
So I'm working on a map and this map has a giant unit - that is, it's super huge in terms of size.
Now, I want it to be able to move completely unhindered through the map. By this, I mean it can:
A) Walk over units.
B) Walk over terrain.
C) Walk through water.
Now, my map has no flying units at all, so I can just give it "Movement type - Flying" and this works partially but the animations of the unit start to get weird. Sometimes when the unit moves, it keeps rotating slightly back and forth between about 3 to minus 3 degrees of roll angle.
Also, when the unit tries to pass over a building, it hovers into the air instead of just walking straight through (over) it.
Is there some way to remove the roll angle change and stop it from hovering into the air when it passes over a building?
So I'm working on a map and this map has a giant unit - that is, it's super huge in terms of size.
Now, I want it to be able to move completely unhindered through the map. By this, I mean it can:
A) Walk over units.
B) Walk over terrain.
C) Walk through water.
Now, my map has no flying units at all, so I can just give it "Movement type - Flying" and this works partially but the animations of the unit start to get weird. Sometimes when the unit moves, it keeps rotating slightly back and forth between about 3 to minus 3 degrees of roll angle.
Also, when the unit tries to pass over a building, it hovers into the air instead of just walking straight through (over) it.
Is there some way to remove the roll angle change and stop it from hovering into the air when it passes over a building?