Physic Scream

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Level 4
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Dec 28, 2004
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Hey, im having problems creating a spell called "Physic Scream" (from WoW ofc) a AOE Fear ability. So far i've been able to make a aoe spell and turn the foes around the user into neutral units, and applying Wander to them, and increasing movement speed so they walk around a bit faster. Though, i cant figgure out why the caster himself also turns neutral :/, and my trigger who is supposed to turn the units back to its original owner after 4 secs doesnt work either, please give some support :)
 
Level 5
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May 5, 2007
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Instead of making them neutral, why not give them the ability "locusts" temporarily? This makes them uncontrollable, and would be less problematic for you. Also, I think you are saying "Psychic", Physics is a science course. :D

Under the editor, can the spell target "allies" or "self"? What spell did you use as the base spell? Are you detecting the buff to apply the effects?
 
Level 32
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Consider using an If / Then / Else. Multiple Functions action to filter out the caster, some variation on this (whatever it takes to make it work):

[trigger=Spell]Spell
Events
Spell event
Conditions
Spell conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Target unit of ability being cast) Equal to (Casting unit)
Then - Actions
Do nothing
Else - Remainder of spell actions[/trigger]
 
Level 40
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Wolverabid, a few things ><

First: his ability is area of effect
(to Goofy_23: use the (Units in Range Matching Condition) function rather than then (Units in Range) function. Make the condition ((Triggering Unit) Not equal to (Matching Unit))

Second: DoNothing sucks >.>

Third: It makes more sense to not use an else, and have a negative condition (N not equal to X) rather than use the else, not the then, and have a positive condition (N equal to X)
 
Level 4
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Trigger: http://hiveworkshop.com/forums/attachment.php?attachmentid=6701&stc=1&d=1179925732
12.JPG
The spell is just a War Stomp without dmg and stunn, just to make a effect.
I also have a buff made for it (Physic Scream), a Curse model 'overhead', so ya can see that theyre feared.

Also forgot to say, Wander barely makes them move around, lol. So if u know any better way to make them actully Run around, instead of walking to a spot, waiting 10 seconds and walking to another, it would be great :)
 

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Level 3
Joined
May 27, 2007
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Hi I want this spell too, it sounds cool.
But when i was typing in the trigger, it requires a specific unit on the "Action".
Wht unit should i put there !?!?!?

Please help me:sad:
 
Level 3
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May 27, 2007
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Oh! and allos, when i make the ability in the object manager...
What spell shall i choose to make the "Psycic Sceam"
U know u have to choose an ability to customize...
 
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