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Physic Scream

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Dec 28, 2004
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Hey, im having problems creating a spell called "Physic Scream" (from WoW ofc) a AOE Fear ability. So far i've been able to make a aoe spell and turn the foes around the user into neutral units, and applying Wander to them, and increasing movement speed so they walk around a bit faster. Though, i cant figgure out why the caster himself also turns neutral :/, and my trigger who is supposed to turn the units back to its original owner after 4 secs doesnt work either, please give some support :)
 
Instead of making them neutral, why not give them the ability "locusts" temporarily? This makes them uncontrollable, and would be less problematic for you. Also, I think you are saying "Psychic", Physics is a science course. :D

Under the editor, can the spell target "allies" or "self"? What spell did you use as the base spell? Are you detecting the buff to apply the effects?
 
Consider using an If / Then / Else. Multiple Functions action to filter out the caster, some variation on this (whatever it takes to make it work):

[trigger=Spell]Spell
Events
Spell event
Conditions
Spell conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Target unit of ability being cast) Equal to (Casting unit)
Then - Actions
Do nothing
Else - Remainder of spell actions[/trigger]
 
Wolverabid, a few things ><

First: his ability is area of effect
(to Goofy_23: use the (Units in Range Matching Condition) function rather than then (Units in Range) function. Make the condition ((Triggering Unit) Not equal to (Matching Unit))

Second: DoNothing sucks >.>

Third: It makes more sense to not use an else, and have a negative condition (N not equal to X) rather than use the else, not the then, and have a positive condition (N equal to X)
 
Trigger: http://hiveworkshop.com/forums/attachment.php?attachmentid=6701&stc=1&d=1179925732
12.JPG
The spell is just a War Stomp without dmg and stunn, just to make a effect.
I also have a buff made for it (Physic Scream), a Curse model 'overhead', so ya can see that theyre feared.

Also forgot to say, Wander barely makes them move around, lol. So if u know any better way to make them actully Run around, instead of walking to a spot, waiting 10 seconds and walking to another, it would be great :)
 

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Hi I want this spell too, it sounds cool.
But when i was typing in the trigger, it requires a specific unit on the "Action".
Wht unit should i put there !?!?!?

Please help me:sad:
 
Oh! and allos, when i make the ability in the object manager...
What spell shall i choose to make the "Psycic Sceam"
U know u have to choose an ability to customize...
 
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