- Joined
- Jul 1, 2009
- Messages
- 1,147
Thanks for considering my post.
I'm trying to create a small part of my map that contains a 'Dune' if you will. The idea is when a unit enters the Dune, they are sucked into the center.
The effect would be a giant slope that your unit slips into if left unchecked, but the intensity slowly deteriorates after you reach the middle.
I'm not experienced with physics triggers, but I know this one shouldn't be too amazingly difficult for those who are. I'm not sure exactly how it's done (in fact I have absolutely no idea). Any help is welcomed.
Edit: I'll even take like a test map of some physics triggers.. I found one of SC2Mapster the other day but it's not there anymore and I can't find it :S
I'm trying to create a small part of my map that contains a 'Dune' if you will. The idea is when a unit enters the Dune, they are sucked into the center.
The effect would be a giant slope that your unit slips into if left unchecked, but the intensity slowly deteriorates after you reach the middle.
I'm not experienced with physics triggers, but I know this one shouldn't be too amazingly difficult for those who are. I'm not sure exactly how it's done (in fact I have absolutely no idea). Any help is welcomed.
Edit: I'll even take like a test map of some physics triggers.. I found one of SC2Mapster the other day but it's not there anymore and I can't find it :S

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