- Joined
- Jul 26, 2008
- Messages
- 1,009
Sure, as you could imagine this is a bit of a play on the Pokemon concept. However, I'd like to think of it more as Jade Cacoon.
That is, it has believable characters and a mature theme, going with traditional story-telling roots. It will fit in far better to the Warcraft 3 atmosphere.
At the bottom of this page is a link to the FULL description of the project and it's major elements and aspects.
Some basic storyline background:
That's all so far. I've restrainted myself from thinking out too many details, as it would hamper the creativity I could give to my team. I believe it would be more enjoyable of an experience with ideas flowing back and forth freely.
Some reason to work on this project:
Creative Freedom: Come up with lore, creatures, spells, NPCs, stories, heroes, quests and plots if you so desire.
Unique Map: WC3 doesn't have an ORPG anything like what I'm proposing.
Project Leader isn't a douchebag: lol I'm actually pretty laid back and good humored. I want this to be enjoyable to do.
Well-Rounded Leader: Modeling, Texturing, Triggering, Terraining. I've delved into it. I know the tools needed and where to get them. I can do a little bit of everything and have what it takes to move this project forward even if a member drops out.
Most needed:
Lead Terrainer:
GUI/JASS Spell Maker(s):
GUI/JASS Trigger Makers and JASS Manipulators for Systems:
GUI/JASS Quest Maker(s):
Optional:
Additional Terrainers:
Model Maker(s):
Texture Creator(s):
http://www.hiveworkshop.com/forums/idea-factory-462/tamers-domingo-orpg-full-discussion-153784/
That is, it has believable characters and a mature theme, going with traditional story-telling roots. It will fit in far better to the Warcraft 3 atmosphere.
At the bottom of this page is a link to the FULL description of the project and it's major elements and aspects.
Some basic storyline background:
On the continent known as Domingo, small tribes make up a large portion of it's population. Each tribe is ruled loosely by the city in the center of the continent, which has bestowed order in recent times.
But it is not the men of Domingo that rule, it is nature itself. Equipped to counter her strong grasp, the Beast Tamers control her mystical creatures to prevent Calamity from befalling their people.
But it is not the men of Domingo that rule, it is nature itself. Equipped to counter her strong grasp, the Beast Tamers control her mystical creatures to prevent Calamity from befalling their people.
That's all so far. I've restrainted myself from thinking out too many details, as it would hamper the creativity I could give to my team. I believe it would be more enjoyable of an experience with ideas flowing back and forth freely.
Some reason to work on this project:
Creative Freedom: Come up with lore, creatures, spells, NPCs, stories, heroes, quests and plots if you so desire.
Unique Map: WC3 doesn't have an ORPG anything like what I'm proposing.
Project Leader isn't a douchebag: lol I'm actually pretty laid back and good humored. I want this to be enjoyable to do.
Well-Rounded Leader: Modeling, Texturing, Triggering, Terraining. I've delved into it. I know the tools needed and where to get them. I can do a little bit of everything and have what it takes to move this project forward even if a member drops out.
Most needed:
Lead Terrainer:
GUI/JASS Spell Maker(s):
GUI/JASS Trigger Makers and JASS Manipulators for Systems:
GUI/JASS Quest Maker(s):
Optional:
Additional Terrainers:
Model Maker(s):
Texture Creator(s):
http://www.hiveworkshop.com/forums/idea-factory-462/tamers-domingo-orpg-full-discussion-153784/
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