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Permanent Invisibility requiring a Research

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Level 4
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Nov 20, 2009
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I want to make an permanent invisibility version that requires an upgrade to work. Any idea about what I could do? And yes I already tried to put the upgrade as an requirement and I checked if the Check Dependencies button was set to True.

P.S.: I hope this will be the last question before posting an alpha version of my map.
 
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Level 9
Joined
Jun 25, 2009
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Maybe try Event: Unit finishes a research
condition (don't know, didn't check it)
action unit add ability: permanent invisibility (of course if you want to have a button that shows that the unit has the permanent invisibility, then create a new ability, that is like a dummy ability, then add another action to this one (unit add ability (your permanent invisibility dummy ability)

Hope it'll help

Tiche3:grin:
 
Level 3
Joined
Oct 9, 2008
Messages
61
Maybe try Event: Unit finishes a research
condition (don't know, didn't check it)
action unit add ability: permanent invisibility (of course if you want to have a button that shows that the unit has the permanent invisibility, then create a new ability, that is like a dummy ability, then add another action to this one (unit add ability (your permanent invisibility dummy ability)

Hope it'll help

Tiche3:grin:

Bolean Comparision - Researched upgrade is Permanent invisibility equal to True
There are the condition, I think the rest should work.
 
Level 8
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Jan 8, 2010
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wait, it's in Tech-Type Comparison, not in Boolean Comparison. i thought my editor was sort of bugged i didn't see it. but yes, you should use that condition for the ability to be added perfectly, and the rest should work (wurlaz,2010). :)
 
Level 3
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Now I became confused, do you say Im right with Boolean or if it is Tech-Type?
Sorry if Im stupid I just dont understand what you mean.
 
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