• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Permanent Invisibility Research

Status
Not open for further replies.
Level 4
Joined
May 1, 2011
Messages
81
Hi there, guys. I have another problem again, but this time it's all about the research to get the ability.

I have noticed that when I add the Techtree - Requirements with at least a research so that you can unlock the Permanent Invisibility. However, when added, the ability appears to allow to use although a research is still needed to be conducted. So how would I make this ability to get the research before using it? I mean the Permanent Invisbility
 
umm.... well I done a test map and it does not like permanent invisibility.
It seems to do the opposite of what its deposed to do like if you give it a dependency with an upgrade it goes invisible without even needing the upgrade and if no requirement it just doesn't work? looks like it will have to be done with triggers:p(as said).
 

Attachments

  • test.w3x
    12.2 KB · Views: 67
Level 4
Joined
Apr 9, 2011
Messages
84
dwqma1305971620.png


Something like that never happened to me...
 
Level 4
Joined
May 1, 2011
Messages
81
Ah, yes everyone. If I don't conduct any research according to the requirements to unlock that ability mentioned, the spell still works. I must make it disabled only until through a research first. A burden yet to carried out, if you would say.


As I said before, I have already use the Techtree - Requirements. It won't work any shit.

@Renschi
That Techtree - Check Dependecies is always enabled, yet it never work. And yet, when I switched to another requirement, it still stubborn like shit. Damn World Editor is like a Freak World Editor full of bugs.

I think Object Editor won't work if continue like this. I'm going to Trigger Editor. Anyone has suggestion?
 
Level 7
Joined
Dec 24, 2009
Messages
257
if your skill is based on Permanent Invisibility, an icon-less skill, then i have a suggestion (because i tried and it does not work as well)
First, make a "fake" Perma Invis based on Evasion. I tried and it does require upgrades
Try using triggers:
Trigger 1:
  • Events
    • An unit finishes research
  • Conditions
    • (Researched tech-type) Equal to <your tech-type>
  • Actions
    • Trigger - Turn on Trigger 2
Trigger 2
  • Events
    • A unit Finishes training a unit
  • Conditions
    • (Unit type of (Trained unit)) Equal to <your unit type>
  • Actions
    • Unit - Add <Permanent Invisibility> to (Trained unit)
I do not 100% guarantee that this will work, but... well, you should try it out =p
 
Level 4
Joined
Apr 9, 2011
Messages
84
I just tried the Techtree thing and it works properly. Firstly I added a Canon Tower to the requirements, then an upgrade (Black Gunpowder). The ability cannot be casted, however you can still learn it.
 
Level 7
Joined
Dec 24, 2009
Messages
257
explain clearly please... which part doesn't work? Adding ability, or anything? ... oh right... In addition, you'll need another trigger that is activated in trigger 1, that gives the <permanent invisibility> to current units under your control of <your unit type>...
i'm not sure about disabling-enabling this ability to players, because this one works weirdly... well anyway you should check out Adiktuz's solution too
 
Level 4
Joined
Apr 9, 2011
Messages
84
of course... but the ability in question is Perm Invi, and somehow based on the OPs post, it works even without researching the upgrade...

I just wanted to prove that Techtree - Check Dependencies works. At least for me. I just tried with Permanent Invisibility and now agree with you, do it via triggers ^_^
 
Level 4
Joined
May 1, 2011
Messages
81
@Falzelo
I tried your both trigger 1 and trigger 2. And despite I didn't even research the techtree required, the spell is still usable. Also, even if I placed the Requirement Techtree for the Permanent Invisibility ability, yet same thing happens again. I believe I have made this clear for you.

@Adiktuz
What solution? Do you mean:

an easier way is to just add them to the unit on the OE, disable that ability for all players on map init, then once a player researches it, enable it for him...

@Renschi
You say yours works. How did you manage it? Just being curious
 
Status
Not open for further replies.
Top