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pathing bug...

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Testing to see if the lives funxtion worked or not, I discovered that it didn't, as well as another frustrating bug. When sending creeps to my 'ship' or final destination before the players lose a life, the creeps, instead of following the lives trigger and being removed from the game etc etc, continue moving, completely ignoring my end of da road triggers, and moving on to the region below my 'ship' region (which happens to be the region they spawned from for my testing purposes) and they loop aroudn through that movement path endlessly. Why?
 
Probably moved the units to a different region in you one last region, or perhaps selected the wrong region in the trigger that will remove the units from the game.

more than that I can't possibly answer without seeing the trigger(s)
 
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