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[Solved] Pathing Blocker Units stutters

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May 15, 2019
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New to the editor so bare with me, trying to create a TD. The unit's spawn and starts to move to the end. But whenever there's a 90º turn the unit stops for a second(to recalibrate?) before it moves on. Is there any way to remove this?

The path isn't that long, and I'm using pathing blockers to lock the creeps in thier path. Tried to move the blockers around to avoid a sharp turn but it doesn't seem to help. Do I need to split up the path with regions to make it easier for the game to find the way?
 
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Level 1
Joined
May 15, 2019
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If anyone ever have the same problem, make sure you increase the Movement - Turn Rate to a higher number.
 
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