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I was wondering if there is a trigger that creates a path block/visual block, I've been looking everywhere for one so I doubt there is but just asking around.
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of (Playable map area)) to a radius of 512.00
Environment - Set terrain pathing at (Center of (Playable map area)) of type Walkability to Off
SetTerrainPathable() is extremely difficult to do without threading a massive loop on initialization. I'd reccomend just using a dummy unit for what it sounds like you need.
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