Perhapse reapers could get a hitpoint buff if people think they are too weak, from my experiences using them they must be made of paper or something as stalkers, roaches/hydras and maurders/other terran non marine units can sneeze at them to kill them.
Eithor that or they are meant to compliment terran pushes. For their cost I think their anti building damage is pretty good.
They attack every 2.3 - 1.9 seconds for 30 damage (39 damage at 3).
This converts to 13.04 - 15.79 DPS (16.96 - 20.53 DPS at 3).
They cost 50 minerals and 50 gas.
You can get over 4 for the cost of a thor giving you atleast 67.83 - 82.11 DPS against buildings compred to the thor's 60.9 DPS when upgraded.
Their anti light damage is also pretty good as well.
Thus I think blizzard is intending them to be some sort of additional troop rather than for ealy raiding.
Lore wise that doesn't make sense. Their hp is too low and stimmed Marauders do more dps to buildings, if I'm not mistaken. They also do less dps
than stimmed marines against most units I think. Their low hp and high build time makes them unsuitable for core armies, since they'll get toasted quickly and won't get reinforced nearly as fast as needed. Also, cost wise they're not too good, Marines are more useful than Reapers in general combat, especially with upgrades considered.
In addition, why would they get the ability to jump cliffs, good speed (especially with upgrade), have a strong anti building attack and be good against only light units, which are all early starting units and workers, and also be available early in the game, if they're not designed for early raiding?
In short, Reapers have low hp, take way too long to make, can be easily countered now, are not too useful in combat. You can nearly make two Marines by the time you make one Reaper (Marines have 25 build time, Reapers have 45) and they don't require a tech lab or cost gas.
EDIT: Also note, Thors are more useful than Reapers in that, they can attack air, they do dangerous amounts of damage vs all ground units and also they will actually survive to be useful in battle.
EDIT2:
The anti building damage is definetly their purpose, like a demolition unit. And maybe they serve the purpose of killing undefended buildings to gain the upper hand.
Marine + Marauder drops are WAY more effective at this. With Medivacs they're able to go through routes the Reaper wishes it could. This is why Medivac speed was lowered and Zergs has building HP increased; because a drop quickly took out Zerg tech structures (which had very low hp before). Reapers just take too long to build as well at 45 game seconds, whereas Marines take 25 and Marauders (Which is better for sniping structures) take 30 to build.