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Passive skills ignoring required tech?

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Level 11
Joined
Jul 25, 2005
Messages
573
Noticed while testing an event in my map that some of the creeps that I had given a passive skill to were gaining the effects of it when they would only be given it if the players were playing on a higher difficulty (ex. Zombies having a reincarnation ability) is this a known issue or just some weird random bug.
 
Level 9
Joined
Dec 12, 2007
Messages
489
1. is this creep owned by Neutral Hostile or Passive?
because I don't think that the Neutral consider required tech...

2. are you sure that you have make it require a tech?
I mean try add the passive abil to your own unit and see if it has required tech or not...
 
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