Spells for Midnighter's fallen project. So I uploaded them here.
Sorry for imported files, but in project those was chosen for heroes.
Documentation is lacking, because of my bad knowlage of english language.
I will give you some info here:
Club Toss______________________
Type: missile, target point/location
Functions: damage dealing, stun/dizzy
Special: stun/dizzy are effected with 50% (50% to stun or 50% to make enemy dizzy)
bouncing on units (enemys) and trees. Tree destroys after club bounce on it. Dummy unit is doodad model that rotates (with trigger).
Sumo Tactics__________________
Type: passive, activation on hit with chance
Functions: knockback (more like push), stacking armor reduction (with limit).
Special: effect starts when unit takes damage only.
Power Rise_____________________
Type: no target, area
Functions: knockback, stun, damage
Special: none
Roll___________________________
Type: target point/location
Functions: hero movement
Special: bounce on doodads, bounce on other rolling units

D), full hero controll while spell cast (it make the spell modern).
Pulverize_______________________
Type: area, no target
Functions: damage
Special: area shared on rings and units take damage within ring. Rings are coming from center to outside. Spell deal damage 1 time only. Automatical effect fill with circle (no spaces between effects).
Earthquake_____________________
Type: channeling, area
Functions: slow/chance to miss in area of effect
Special: effect starts after channeling of spell ends (so hero can fight in are of effect after channeling). Extra sfx: terrain deformation (dummy spell wasnt doing it, so it is added with trigger).
Hope you will find the spells usefull. Dont be lazy and give a credit.
~NFWar~
Keywords:
Pack, Panda, Pandaren, Stun, Slow, Disable, Earthquake, Club, Toss, Pulverize, Knockback, Stun, Armor, Reduction, Passive, Funny, Roll, Bouncing, Stom