I'd like to know your opinions on the Pally.
IMHO, right now with the current skills, Pally is the main healer.
His heal is instant, and is quite strong since the 2.10 release. lvl 30 and i get a 650ish heal for 15 mana with a very small cool down. This completely owns the Healers heal imo. increase the mana cost? or decrease the heal amount? i liked the damage increase to enemies tho.
the pally's 6th skill cost 10 mana, with an additional 1 or 2 mana a sec (depending on your mana regen), and at lvl 30 heals 300 hp every 3 sec in an AoE. OP? compared to the Healers AoE heal, which requires channeling, pally wins? this skill pretty much made heroic and down EZmode. it saved my ass in legendary, but still made it much much easier. decrease the heal amount? or increase mana cost so i cant have it on for 5 min? make it a timed skill instead of toggel so i have to chose the right time to use it?
with the 6th skill, the blessing of lights judgment is kid of, idk, obsolete. i wouldnt want to spend 25 mana to judge a blessing that is being used to heal melee when i can use the 10 mana toggle aoe heal, wait 3 sec, and everyone is healed. make it so when judged, the judged mob will take increased damage (lets say half the healing amount of the blessing, so at lvl 30 it heals for 45-47 ish, so damage would be increased by 23 ish) for 30 sec ish?
for the blessing of wisdom, i can honestly say ive used it maybe once or twice. and only to instantly judge to give others mana. and since i got the 6th skill and got higher lvl, i just buy mana pots so i have mana to heal. same with everyone else. idk what you would change this too tho. maybe have it eat the enemies energy once every 3 or 5 sec for the duration? and when judged, eats a % of total mana and damages the enemy?
the blessing of protection is very balance imo. good duration and cool down. good judgment and not over powered.
same with the judgment skill. the cool down and mana cost are balanced.
these skills balance out when playing in legendary, but still, imo, it makes the healer of the game the backup healer. idk if you need to change the pally's skill or the healers. maybe have the healers heal also do a small aoe heal around the target friendly, and small aoe damage around target enemy (half the main targets heal or damage amount, or maybe a little less)? this tread is about pally's skill tho.
this is my opinion and i would like yours please.
IMHO, right now with the current skills, Pally is the main healer.
His heal is instant, and is quite strong since the 2.10 release. lvl 30 and i get a 650ish heal for 15 mana with a very small cool down. This completely owns the Healers heal imo. increase the mana cost? or decrease the heal amount? i liked the damage increase to enemies tho.
the pally's 6th skill cost 10 mana, with an additional 1 or 2 mana a sec (depending on your mana regen), and at lvl 30 heals 300 hp every 3 sec in an AoE. OP? compared to the Healers AoE heal, which requires channeling, pally wins? this skill pretty much made heroic and down EZmode. it saved my ass in legendary, but still made it much much easier. decrease the heal amount? or increase mana cost so i cant have it on for 5 min? make it a timed skill instead of toggel so i have to chose the right time to use it?
with the 6th skill, the blessing of lights judgment is kid of, idk, obsolete. i wouldnt want to spend 25 mana to judge a blessing that is being used to heal melee when i can use the 10 mana toggle aoe heal, wait 3 sec, and everyone is healed. make it so when judged, the judged mob will take increased damage (lets say half the healing amount of the blessing, so at lvl 30 it heals for 45-47 ish, so damage would be increased by 23 ish) for 30 sec ish?
for the blessing of wisdom, i can honestly say ive used it maybe once or twice. and only to instantly judge to give others mana. and since i got the 6th skill and got higher lvl, i just buy mana pots so i have mana to heal. same with everyone else. idk what you would change this too tho. maybe have it eat the enemies energy once every 3 or 5 sec for the duration? and when judged, eats a % of total mana and damages the enemy?
the blessing of protection is very balance imo. good duration and cool down. good judgment and not over powered.
same with the judgment skill. the cool down and mana cost are balanced.
these skills balance out when playing in legendary, but still, imo, it makes the healer of the game the backup healer. idk if you need to change the pally's skill or the healers. maybe have the healers heal also do a small aoe heal around the target friendly, and small aoe damage around target enemy (half the main targets heal or damage amount, or maybe a little less)? this tread is about pally's skill tho.
this is my opinion and i would like yours please.
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