- Joined
- Jun 18, 2008
- Messages
- 22
I'm starting to get a feeling that Barbarians, Rangers, rogues and Chaotic mages isn't as wanted in groups as other classes because they don't have anything that benefits the group.
Hydromancer - got mana aura from the elemental,mana is never wrong to have, short time stun.
Paladin - Extremely wanted healer, with nice mana restore buff.
Druid - Good healer and tank, especially with the armor aura.
Cleric - Good support healer with extremely good buffs.
Arcanist- Nice aoe damage for huge packs - Needs better survivability soloing, never seen it played because everyone think it sucks.
Pyromancer - Nice aoe and a mana restore buff.
Warrior - Tank, who doesn't want one?
Chaotic Knight - Good tank with a small area heal.
Ranger - Wolf to offtank.
Chaotic Mage - same as above?
Rogue - ?
Barbarian - ?
Suggestions to make Chaotic Mage more viable in groups:
-Make the melee minions restore all nearby allies health by 1% of the damage they deal.
-Make the caster minions restore all nearby allies mana by 1% of the damage they deal(Would also make us use those more, currently everyone uses the melee ones as they are decent tanks when soloing)
Or
-Make life drain heal everyone near the chaotic mage by 50% of the health the chaotic mage gets.
Suggestions to make Ranger more viable in groups:
-When the ranger critically hits someone, it increases all damage the target take by 10%
Or
-The pet can get some growl that reduces enemies damage done.
Suggestions to make Rogue more viable in groups:
-Make some ability to reduce the targets chance to hit by some %
Or
-When the rogue critically hits someone, every ally nearby gets a buff that increases their chance to critically hit by 10% for 5seconds.
Suggestions to make Barbarian more viable in groups:
-Make the life steel go for the whole group.
Or
-Make the barbarians critical strikes make the group go into frenzy, increasing attack speed by 15%.
Those are all Extremely good single target dpsers, with many other possibilities, but they dont bring ANYTHING to the group, no buffs or any posetive effects.
I'm not saying they are bad, or needing a buff, since they are well balanced as it is. I'm just saying it would be nice if every class has some positive buffs or effects to bring to a group, especially as the bosses is getting harder.
It's like wow, if you dont give the raid anything, GTFO!
Hydromancer - got mana aura from the elemental,mana is never wrong to have, short time stun.
Paladin - Extremely wanted healer, with nice mana restore buff.
Druid - Good healer and tank, especially with the armor aura.
Cleric - Good support healer with extremely good buffs.
Arcanist- Nice aoe damage for huge packs - Needs better survivability soloing, never seen it played because everyone think it sucks.
Pyromancer - Nice aoe and a mana restore buff.
Warrior - Tank, who doesn't want one?
Chaotic Knight - Good tank with a small area heal.
Ranger - Wolf to offtank.
Chaotic Mage - same as above?
Rogue - ?
Barbarian - ?
Suggestions to make Chaotic Mage more viable in groups:
-Make the melee minions restore all nearby allies health by 1% of the damage they deal.
-Make the caster minions restore all nearby allies mana by 1% of the damage they deal(Would also make us use those more, currently everyone uses the melee ones as they are decent tanks when soloing)
Or
-Make life drain heal everyone near the chaotic mage by 50% of the health the chaotic mage gets.
Suggestions to make Ranger more viable in groups:
-When the ranger critically hits someone, it increases all damage the target take by 10%
Or
-The pet can get some growl that reduces enemies damage done.
Suggestions to make Rogue more viable in groups:
-Make some ability to reduce the targets chance to hit by some %
Or
-When the rogue critically hits someone, every ally nearby gets a buff that increases their chance to critically hit by 10% for 5seconds.
Suggestions to make Barbarian more viable in groups:
-Make the life steel go for the whole group.
Or
-Make the barbarians critical strikes make the group go into frenzy, increasing attack speed by 15%.
Those are all Extremely good single target dpsers, with many other possibilities, but they dont bring ANYTHING to the group, no buffs or any posetive effects.
I'm not saying they are bad, or needing a buff, since they are well balanced as it is. I'm just saying it would be nice if every class has some positive buffs or effects to bring to a group, especially as the bosses is getting harder.
It's like wow, if you dont give the raid anything, GTFO!