- Joined
- Dec 31, 2014
- Messages
- 68
Hello all, a simple trigger here.
The map I am working on is Singleplayer/Multiplayer RPG and players can choose their starting class before they spawn.
I want that depending on when the 2nd or 3rd player unit spawns it does specific actions, but that if Player 3 enters before Player 2 it doesn't overwrite the actions which would happen when Player 3 enters. (Hope this makes sense)
Basically I want; more players = Raised strength of enemies (I already have this sorted out in my current triggers).
What I have is 1 trigger for when a unit owned by Player 2 enters, and another trigger for when a unit owned by Player 3 enters but the order in which players joins messes it up.
Can I ask for some guidance for the easiest way to do this? It's not desperate I have it happen when the players unit spawns but if I can, that would be preferred. (Also if it can be 1 trigger all the better)
Thanks
The map I am working on is Singleplayer/Multiplayer RPG and players can choose their starting class before they spawn.
I want that depending on when the 2nd or 3rd player unit spawns it does specific actions, but that if Player 3 enters before Player 2 it doesn't overwrite the actions which would happen when Player 3 enters. (Hope this makes sense)
Basically I want; more players = Raised strength of enemies (I already have this sorted out in my current triggers).
What I have is 1 trigger for when a unit owned by Player 2 enters, and another trigger for when a unit owned by Player 3 enters but the order in which players joins messes it up.
Can I ask for some guidance for the easiest way to do this? It's not desperate I have it happen when the players unit spawns but if I can, that would be preferred. (Also if it can be 1 trigger all the better)
Thanks