- Joined
- Apr 24, 2005
- Messages
- 762
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Hero SelectRed
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Events
- Unit - A unit enters Archmage <gen>
- Conditions
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Actions
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Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Entering unit) Equal to (Picked unit)
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Then - Actions
- Unit - Kill (Entering unit)
- Unit - Create 1 Archmage for Player 1 (Red) at (Center of Player1Respawn <gen>) facing Default building facing degrees
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Else - Actions
- Unit - Create 1 Archmage for Player 2 (Blue) at (Center of Player 2 Respawn <gen>) facing Default building facing degrees
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do (Actions)
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Events
EDIT: ok turns out that player 1 having 2 units (instead of only the wisp) caused 2 archmages to appear for player 2 somehow.