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Overlapping MiniMap

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This is going to sound like a strange question. But is it possible to overlap a portion of the minimap? Like if I altered UITile01.blp or would it just get cut off by the minimap??
 
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You can import a custom mini-map. All mini-maps are is a pre-rendered image at a high JPEG type compression.

So if I wanted to make it appear as if the minimap was round not square, you would suggest I take a picture of the already existing minimap and put a type of circle filter over it?
 

Dr Super Good

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So if I wanted to make it appear as if the minimap was round not square, you would suggest I take a picture of the already existing minimap and put a type of circle filter over it?
Yes, as that would not even take up any extra file space. It also gives users full use of the mini-map as they can have icons appear anywhere in the circle.
 
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what? no. stole this from your signature


29y1q3a.png



if your UI-Tile1 (i think its 1 anyway) overlaps the minimap, the ui will show not the minimap
 
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Nonono I was just showing that u can overlap it. As he said to show the minimapjust add n alpha layer to where you want it to show and opaque to where u want hidden
 
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Sorry to dig this post back up, but I just got home from school and tried it and no matter what I do, the UI just disappears when I load the new one. This is what I am seeing in-game. (The teal box is where the map is, I've just Photoshoped to keep the map concealed for now.

1in2tw.jpg


EDIT: CRAP! Sorry for the Double Post!
 
Level 19
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10/10 photoshop skillz

anyway, is your new ui tile the correct format, size, name, and file type?
 
Level 6
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10/10 photoshop skillz

lol

anyway, is your new ui tile the correct format, size, name, and file type?

It's just ripped from MPQ Browser; and the name is also pulled from there too. It's .blp as it should be. But it still seems that as long as I Photoshop outside the box of where the map would be, I'm fine, it's when I start to go into the map area, then it just stops the file from working.

Btw I think it would be all green, not non-existent if the file type was wrong.
 
The alpha channels are most likely screwed up. Make sure you saved it properly and correctly did the alpha-process. (check out the tutorials on alpha skinning here at the hive or world-editor-tutorials.thehelper.net)

Also make sure you used a stable BLP converter. (such as BLP Lab--which I recommend you to use)
 
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