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Orpg Game

Discussion in 'Map Development' started by Liklers, Aug 30, 2009.

  1. Liklers

    Liklers

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    Not a problem Azul, do what you gotta do

    {EDIT}
    Looking for a pro jasser and maybe someone who can make custom interface
     
    Last edited by a moderator: Oct 3, 2009
  2. trolman

    trolman

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    items

    well i can be a secondery item maker but there's gotta be a lead cuz my best skills are in terrain
     
  3. Liklers

    Liklers

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    Ok, can you give me some examples of your terraining?
     
  4. trolman

    trolman

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    Well chek my map Wizard City.That time i was bored and didn't have anything to do so I said to my self,I'm gonna make a mele map with difrent terren and creeps in all the players start locations (not like blizzards).
     
  5. naitsirk

    naitsirk

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    well... My itemsystem isen't done yet... so It sucks right now:p but i can be second Terrainer:) and i am not a bad Item maker too:)
     
  6. Liklers

    Liklers

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    trolman, where can i find it?

    naitsirk, alright. id like to see the item system though :)
     
  7. naitsirk

    naitsirk

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    na Never mind it.... It's a pritty simple one:) like if u pick up this item it sets that u can't pick up same Item-Class before u Drop it.... :) but it's a pritty simple Item system:) i'll show you a Trigger

    • Only1Weapon1
      • Events
        • Unit - A unit owned by Player 1 (Red) Acquires an item
      • Conditions
      • Actions
        • Set TrigUnitPosition = (Position of (Triggering unit))
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Item-class of (Item being manipulated)) Equal to Artifact
            • Only1Weapon[1] Equal to False
          • Then - Actions
            • Set Only1Weapon[1] = True
          • Else - Actions
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • (Item-class of (Item being manipulated)) Equal to Artifact
                • Only1Weapon[1] Equal to True
              • Then - Actions
                • Trigger - Turn off Avable 2 pick up after Drop1 <gen>
                • Item - Move (Item being manipulated) to TrigUnitPosition
                • Game - Display to Player Group - Player 1 (Red) the text: You Can Only Wield ...
                • Wait 0.05 seconds
                • Trigger - Turn on Avable 2 pick up after Drop1 <gen>
              • Else - Actions
                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • (Item-class of (Item being manipulated)) Equal to Artifact
                    • Only1Weapon[1] Equal to False
                  • Then - Actions
                    • Set Only1Weapon[1] = True
                  • Else - Actions
                    • Do nothing
        • Custom script: call RemoveLocation(udg_TrigUnitPosition)


    Yeah... That's the thing when u pick it up:) have another trigger for the time when u Drop it...:)

    Ohh and yeah u'll need to have like weapons in F.Eks Artifact and Gloves and stuff like that in other's so that's why it's so easy:) simple right?
     
  8. Liklers

    Liklers

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    Oh that kind of item trigger, thats pretty simple.

    Do you know how to make a huge inventory system?
     
  9. naitsirk

    naitsirk

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    na pritty new to this Triggering stuff:) but maybe i can try by some help from a friend of mine:)
     
  10. trolman

    trolman

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  11. msunny

    msunny

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    i could do the systems or spells(GUI or Jass) if multigod hasnt time
     
  12. MultiGod

    MultiGod

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    Er.... when can I start making spells????^^
     
  13. Adiktuz

    Adiktuz

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    what's the background or idea of this orpg?? thanks
     
  14. trolman

    trolman

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    Yeah I've been wondering that myself whats the story about the map,i mean you cant do the world without knowing anyting about it.
     
  15. naitsirk

    naitsirk

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    Ehm... I've started on a Bagpack system that when the player presses ESC a Dialog with the Items come's up(Item's Name's) but it's hard to figure out since i am pritty new to this....:)
     
  16. Liklers

    Liklers

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    msunny, What kind of systems can you do?

    Multigod, Soon

    Adiktuz&Trolman, the team will be deciding it with the terrain we do and characters etc. Once i get the team together we'll come up with it

    Naitsirk, I can probably help you with it if you want
     
  17. msunny

    msunny

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    i can do pretty much anything with Gui and Jass(just to know i dont know vJass)
    if you still have doubts assign me a system a spell or something and i will have it ready as soon as possible
     
  18. Liklers

    Liklers

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    Hmm,

    Make a inventory system that has slots of Head,necklace,shoulder,chest,belt,arms,hands,legs,feet,2 rings.
     
  19. msunny

    msunny

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    just saw the message you will have it as soon as possible
     
  20. Liklers

    Liklers

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    Alright msunny hope to see it soon.

    Naitsirk, send it to liklers@aol.com