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Orders

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Nov 26, 2010
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I want to know how made orders? ; move, patrol, attack... ordering 1 unit or more to do X action.

I could only find; hold position... ¬¬
I want something like; "Order to units in region move or patrol to another region"

Help...
 
the trigger of issue order has one subproperty "without target". click on it and you will be able to change this to w/e. and there will be your move/attack etc everything you want. btw try to use the search function next time, one of the most asked questions and due to my good mood i was willing to answer.
 
I see thanks, and another question, Do I need make a group of units of 2 o more units to patrol or move to another region?
 
you dont need a unit group to order move /patrol or anything else. just select the right thing.

@blueberry

give the ability to your unit without having an icon on it. so the unit has the ability but it is not shown to the player. then order "build w/e" skill " "wbf - build". you need a target point to build something, or you use the position of the unit as build pos.
 
you dont need a unit group to order move /patrol or anything else. just select the right thing.

@blueberry

give the ability to your unit without having an icon on it. so the unit has the ability but it is not shown to the player. then order "build w/e" skill " "wbf - build". you need a target point to build something, or you use the position of the unit as build pos.

That's not what I'm doing, I'm trying to make it so they can use a build command even though the default UI is hidden. This wouldn't even be a problem if the UI wheren't hidden, but when it is, you can't use abilities like you normally would at all. I can't find a work around so far.
 
That's not what I'm doing, I'm trying to make it so they can use a build command even though the default UI is hidden. This wouldn't even be a problem if the UI wheren't hidden, but when it is, you can't use abilities like you normally would at all. I can't find a work around so far.

Use triggers to issue the target to use build abilities.
 
some functions require a unit group, even if you only have 1 unit you want to manipulate. for this there is a "convert unit to unit group" object under "unit group" tab.

same thing for player/player groups
 
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