- Joined
- Jul 11, 2007
- Messages
- 512
Orcs in Space

• FEATURES
A list of basic features, they'll be detailed further down in the main post.
- 12 Players: 12 players are supported.
- Space Travel: You can travel between planets.
- Income System: You get income based on buildings, and units.
- Alliance System: Unique alliance system, never seen before. Seriously, I haven't even heard about such a system.
- Story: Has a pretty nice, solid story.
- Planets: 2 major planets and 3 dwarf planets/moons.
- Terrain: It's above the usual terrain, the downside being that I used 35k doodads and that's only half of the map done.
- Upkeep System: I want units to have an upkeep, so you don't mass them.
- Stuffy Techtree: A big techtree, with many branches. (Will explain further down)
- Heroes: Different heroes, mercenaries, etc.
- Trading System: You will be able to trade with other empires.
- 4 races: Orcs (divided in 3 categories); Aliens (Divided in 2 races) and the Reptilian.
- Quests: Due to the nature of the game, it will have quests.
- Custom Interface: Will have a custom interface, at least for one race.
- Space Travel: You can travel between planets.
- Income System: You get income based on buildings, and units.
- Alliance System: Unique alliance system, never seen before. Seriously, I haven't even heard about such a system.
- Story: Has a pretty nice, solid story.
- Planets: 2 major planets and 3 dwarf planets/moons.
- Terrain: It's above the usual terrain, the downside being that I used 35k doodads and that's only half of the map done.
- Upkeep System: I want units to have an upkeep, so you don't mass them.
- Stuffy Techtree: A big techtree, with many branches. (Will explain further down)
- Heroes: Different heroes, mercenaries, etc.
- Trading System: You will be able to trade with other empires.
- 4 races: Orcs (divided in 3 categories); Aliens (Divided in 2 races) and the Reptilian.
- Quests: Due to the nature of the game, it will have quests.
- Custom Interface: Will have a custom interface, at least for one race.
• PLANETS
These are the playable planets.
• Aarde
= A planet based on Earth, hence the name, "Aarde" (Means Earth in Afrikaans); it has an almost geographically correct map, the only major difference being the absence of the Bering Strait, (it's a mountain range now)
= At the moment, all players start on this planet. I don't know if I should change this.
= A planet based on Earth, hence the name, "Aarde" (Means Earth in Afrikaans); it has an almost geographically correct map, the only major difference being the absence of the Bering Strait, (it's a mountain range now)
= At the moment, all players start on this planet. I don't know if I should change this.
Sunev
= A planet based on Venus, (Just read it backwards); initially I wanted it to be fiery and stuff, but now it's going to be some sort of junkie paradise, filled with mushrooms and crazy stuff like that.
= A planet based on Venus, (Just read it backwards); initially I wanted it to be fiery and stuff, but now it's going to be some sort of junkie paradise, filled with mushrooms and crazy stuff like that.
Sera
= Based on Mars; it's a hot fiery place, full of lava rivers and a volcano at the centre.
= Based on Mars; it's a hot fiery place, full of lava rivers and a volcano at the centre.
There are 2 other planets which I'll probably re-terrain, so I won't bother giving any info 'till they're done.
• FACTIONS/RACES
Divided in 3 factions, they are the main race of the game, though not imbalanced.
The Monarchistic orcs serve a king. They prefer quality over quantity, meaning their units are really good, but that's not without a downside, the prices. It's a powerful war machine, though it may be hard to stir it early ingame.
The Capitalistic orcs have the most diverse way of getting resources. They are good for starters, they're not too powerful but not too weak, having no major advantages or disadvantages.
Communist orcs are based on massing. They've got the best spies ingame, (isn't as lame as it sounds); they have the biggest advantage in early game, when they can amass an army and strike a defenseless oponent.
The aliens are extraaardial lifeforms (not native to Aarde). They are divided in multiple species:
The Tsinumok are evil zerg-like bastards, which can evolve in 3 types of alien: Strength, Agility and Intelligence; the gameplay of the first 2 evolution forms is radically different, being a RPG-like gameplay (that's why I said "by the nature of the game quests will be included"); the intelligence alien, while still hero-centered, can build bases and train armies. The int alien is subdivided into the corruptor (mutated native life) and the "Hive" species (pure Tsinumok; these resemble the zerg alot)
The Emosewa are a protoss-like race, with lots of blue and gold. Their power is based on some sort of crystals, who can do magic stuff. They have a building limit and they use mines.
The Reptilian are basically naga, but with a twist: they can build solely on water (haven't seen this one before, meaning my map is a double-pioneer!
) so that makes their gameplay a little... weird. I'm still thinking on how to design them and how they're supposed to reach other planet... Suggestions are welcome!
Thanks alot to General Frank, because the Orcs in Space idea would have never occurred to me (his models inspired me, check the concept art), and if it did it wouldn't have been possible without his models.
Suggestions are welcome, screenshots will come, and the map should be released in 3 months (or later; I want to release in 3 months since I'll be back for good; I'll get my internet and good comp back
Remember! Keep checking the MAIN POST!
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