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Orb of Lightning : Auto Blade Storm ?

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Level 6
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Dec 9, 2007
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Umm I'm not really what you mean.
Do you want a blade storm with activates somehow because you are wielding an Orb?
Or do you want the Blade storm to proc the Orb's effect?
 
Level 7
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This is what he means!

He means that he have a passive ability that for example do this = Whenever *UNIT* is attacked, he has a 20% chance to spin, dealing X amount of damage. Can only occur every 0.8 seconds.
that's 100% IS a counter helix, what I see in his post is when 'attacking' not 'attacked'

no i want when my hero or footman attack that make a small blade storm (1-2 sec) and have a recast time.
I'm not good at explaining and I've just returned to mapping since years, so I'll just tell you how to do things my way :grin:
let the orb be a 'dummy' item, just make a trigger with 'unit owned by player[input number] is blah blah' condition like 'attacking unit have item equal true blah blah' or something like that and then makes event about some 'set x = random integer between blah blah', 'if x less than blah blah' and then event that change the unit's animation, give effect and 'cause unit deals damage to blah blah' then turn off the trigger and turn it on again after some seconds of wait

...forget it, someone else explain it to him.. my GUI way is 4 years behind and way too old
 
This is what he means!

He means that he have a passive ability that for example do this = Whenever *UNIT* is attacked, he has a 20% chance to spin, dealing X amount of damage. Can only occur every 0.8 seconds.

this will do, but the unit that attacks is the one that needs to spin and not the attacked... and sadly his footman cannot spin...
 
Level 7
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this will do, but the unit that attacks is the one that needs to spin and not the attacked... and sadly his footman cannot spin...
just give some effect that make the footman looks like spinning around...
you can always turn the body facing from 0 to 360, just make sure no one realize that we snapped the body :xxd:
 
Level 7
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ok then i may give more explanation : When my Footman Attack a unit, he does a small bladestorm (1 sec) of 100 damage, (don't care of sotrm blade effect or turning around or else) and it takes 10 sec to recast.
then just use tauren's skill to damage AoE (forget the name, sorry) and put cooldown on it
 
Level 8
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530
I couldn't refuse a direct request like that haha
I made that really on a hurry because my classes began
Here's a simple example, but you may improve it. Actually, you must if you want use this on your map. Note the dummy bladestorming is a Unit not a hero so it will not absorb exp. Also, i don't found the bladestorm effect model so i used @ JetFangInferno's Lightining (fits better the item) bladestorm effect model. And Credited him, of course. I started working on making it MUI, but, like i said, i'm on a hurry. I may do it later or you do it yourself for learning. It's usefull:

http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/hashtables-mui-133407/

And yes, that leaks, you should take care of that too.

http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/basic-memory-leaks-5889/

I gave you the kickstart, now, get learning lol
 

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Level 8
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There's an edit button in your posts :)

Also, yeah i meant to give you the base, as i don't had time to make it perfect, and also, i got a lot of homework so i may not work on it this week. Also, i used the blademaster model on the unit mere for it being the one who originally holds bladestorm ability. You said you wanted your hero (not specific, i'm taking that as any hero you want) or your footman to cast it, so, i do not made the attacking unit bladestorm as only the blademaster model have the bladestorming animation. Also, you can simply edit the trigger to create the bladestorm in the position of the attacking unit. You can also attach it to the attacking but the effect may pitch with the unit.

Also, and this is important, i forgot to mention you probably will want to use a dmg detection system. Actually, as you have the cooldown, units will not be able to abuse that spamming stop button, but that might not be visually perfect.

the recast time is not what i expected at all =/

What kind of cooldown do you wanted? You mean, you wanted the item to show the cooldown, right? You can trigger that so you add a dummy item that is consumable and have "infinite charges" , i forgot this item-class name. One example of item of this type is Staff of Teleportation. But it needs a target. You should use one with no target's so you can easily force the player to use it. Then, when the cooldown is over, you remove that item and give the original orb to the unit. The dummy will have the same effects (and the ability effect must be null) as the orb, but will be a different item so the bladestorm trigger may not run when the hero have it.
 
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