Version 0.2.2
Added a new interface for selecting maps
Added 2 new maps
Added Host detection
Orbs are now destroyed apon impact and respawn on a random point in the map.
Fixed various bugs which could cause you to get stuck
Fixed bug preventing you from becoming invlunerable apon reviving
Fixed bug which caused Random Events to still happen after the game ended.
Updated AI
Version 0.2.1
Ai now works with King of the Hill and Harbinger
New Hero : Shaman/Dark Shaman
(good strength and int gain. Special Ability: Increase Target's ms for a short duration)
Void orbs now spawn after being used at the position of the teleported target.
Computer (insane) now "buy" tomes of strenght with their gold.
Reduced Lightning orb damage from 16.67/0.33 secs to 12.5/0.33 secs
Added Toxic Orb once again to the list of recipes
Fixed bug causing black plague to give you orb of nature
The pathing in the deathmatch map is now fixed. The unwalkeble square was caused by a fountain which wasn't visible. The fountain is now visible
Removed group leak from AI
Increased sheep ms from 175 to 200
Reduced Repell interval from 0.25 to 0.33
Increased Repell duration from 2 to 4
Increased Repell AOE to 350
Increased Repell cooldown from 10 to 20
Increased Repell manacost from 15 to 25
Increased cost of Tomes from 25 to 30 gold and from 10 lumber to 15
Tomes no longer have a replenish interval
Changed Void Mechanics a bit
Fixed Camera after revive
*There might be some changed I forgot to list
Version 0.2.0
Fixed Bug causing map not to appear in map list
New Orb : Orb of Nature
Ai now level their skills
Fixed Lich Icon
Reduced Mist cooldown to 8
Crushing boulder now cost 45 mana instead of 55
Flash heal now cost 20 mana instead of 25
Freeze now deal 40 damage instead of 35
Version 0.1.17
Added AI
Fixed Clockwork Orb (...AGAIN...it shouldn't bug anymore)
Fixed Blizzard
Fixed bug causing you to be unpaused if you respawn after the game ended
Version 0.1.16
Orbs should no longer deal damage to friendlies
Fixed Rune of Warding
Book of Black magic now only has 15% lifesteal instead of 20%
Version 0.1.15
Orb Craft is now compatible with version patch 24.
Version 0.1.14
Added Random Events
Version 0.1.13
2 New Powerups:
Invulnerability
Insta-kill
Fixed huge bug with Harbringer mode
Fixed bug causing void to have no cooldown
Set Void cooldown to 4
Reduced Darksteelshield cost from 90 to 80
Version 0.1.12
Fixed Orb of Force Icon
Fixed Swap Hotkey / Tooltip
Updated Harbringer Map
Reduced Orb of Arcana duration from 4 to 3
Reduced Orb of Arcana damage from 75 to 60
Increased Sheep ms from 100 to 175 (Orb of Arcana)
Reduced Orb of Lightning damage per shot from 20 to 16.67 (from 60/s to 50/s)
Reduced Orb of Lightning AOE from 400 to 350
Improved Potion of Healing Charges from 2 to 3
Improved Potion of Mana changes from 2 to 3
Improved Potion of Invis charges from 1 to 2
Improved Wand of Mana Stealing Charges from 3 to 4
Reduced Potion of Invulnerability gold cost from 50 to 25
Reduced Scroll of Restoration lumber cost from 5 to 4
Reduced Wand of Lightning Shield lumber cost from 5 to 3
Reduced Talisman of the Archmagi cooldown from 60 to 35
Reduced Staff of Fire Cooldown from 120 to 80
Imprisonment is no longer stopped by damage
Reduced Imprisoment mana from 50 to 40
Reduced Imprisonment cooldown from 40 to 30
Blink now has a cooldown of 3 instead of 0
Reduced Mist cooldown from 16 to 12
Reduced Flash Heal mana cost from 30 to 25
Increased Freeze duration from 2 to 3
Reduced life leached with life drain from 55/s to 45/s
Reduced Crushing Boulder mana cost from 80 to 55
Reduced Crushing Boulder cooldown from 30 to 25
Sentry Wards now only have a los of 600
Sentry Wards are now invulnerable
Version 0.1.11
New Hero: Spirit
Attributes +0.7/lvl to all
Ability: Swap (swap positions with target)
Harbinger : TOTAL remake of Harbinger Map
Death Match: Fixed deep water which should no longer cause you to get stuck or have items spawn in invalid placed
Fixed Orb of Winter which ignored collision
Multiboard is now updated when players leave
Updated text in map loading screen
Version 0.1.10
Fixed Orb of Darkness damage Owner
Fixed Throw Orb
Throw Orb now throw Orbs stored in gloves of spellmaster if you have no orbs remaining
(only if you have 1 free inventory slot)
Fixed Toxic Orb Damage
Fixed Toxic Orb Descript
Version 0.1.8
Damage deal is now displayed in text
Allies now deal 50% damage to other allies
Changed the models/theme of the heroes. No longer contain non-spellcasters
Nerfed all recipe orbs
All recipe orbs now only require 2 orbs instead of 3 to make
Added new Recipe Orbs: Phoenix Orb & Rune Orb
Added new Recipe Items : Tome of Black Magic, Darksteel Crown, Staff of Fire
Removed Talisman of Illusion
Added Talisman of the Archmagi
Renamed Darksteel Crown to Circlet
Increased Repell duration to 2 seconds
New mini-powerups : Haste & Invisibility
Reduced Wand of Lightning Shield lumber cost from 15 to 5
Reduced Orb of Lightnig Damage from 25 to 20 per bolt
Version 0.1.7
Increased cost of Orb of Force to 2 from 1
Fixed bug causing players who left to be revived
Remade win/loss
You can no longer whirlwind attack while carrying the orb
Reduced whirlwind attack damage from 80dps to 60dps
Increased Blizzard (Wizard) damage per second from 15 to 25
You can now buy lumber at a cost of 10 gold for 4 lumber
Nerfed Horn of Blasting range from 1050 to 700
Increased Horn of Blasting cooldown from 15 to 20
Added a cast time of 0.4 to Fan of Knifes
Increased Fan of Knifes cooldown from 15 to 30
Increased Fan of Knifes gold cost from 75 to 100
Reduced number of Knifes of Fan of Knifes from 24 to 12
Updated mana potion special effects
Version 0.1.6
Added Throw Orb ability to all heroes which allows you to throw orbs with the hotkey Q
Changed hero colors
Flash heal now has a cooldown of 8 instead of 30
Increased blink mana cost from 15 to 30
Version 0.1.5
Fixed hero bug
Version 0.1.4
3 new recipe Orbs:
Clockwork Orb, Winter Orb and Glave Orb
Added new hero pick system that allows you to choose a hero.
Small updates to multiboard
Removed Earth Golem Form
Version 0.1.3 was a beta test map which was never uploaded due to bugs
Version 0.1.2
You can no longer spawn in a invalid place
You can no longer revive in a invalid place
Reduced death match revive area by trimming of the sides by 256 which should also prevent you from spawning in a invalid place
Players that quit are now removed
Multiboard is now sorted from highest to lowest score
Gloves of Spell Masterty can now store an orb
Reduced Gloves of Spell Mastery mana regeneration from 50% to 35%
Increased Gloves of Spell Mastery Gold Cost from 35 to 50
Reduced Gloves of Spell mastery bonus int from +4 to +3
Version 0.1.1
Fixed various typos
Fixed Orb of Force
Fixed Blink to no longer be able to teleport into boundary areas
You may now use wand of lightning shield on yourself
Reduced max level from 18 to 15
Potions now heal over time and have 2 charges
Increased Orb of Void lumber cost from 3 to 4
Reduced War horn blast speed from 0.2 to 0.3
Increased War horn cooldown from 12 to 15
Increased energy bolt damage from 50 to 60
Increased energy bolt cast range to 800 from 600
Increased flame strike damage from 15dps to 25dps
Increased flame strike gold cost from 30 to 40
Reduced flame strike cooldown from 30 to 16
Freeze now last 2 seconds instead of 1.5
Increased Freeze damage from 25 to 35
Reduced freeze mana costfrom 45 to 30
Reduced slow gold cost from 40 to 30
Increased blink gold cost from 35 to 45
Reduced Void gold cost from 75 to 65
Reduced Void cooldown from 30 to 20
Reduced Void mana cost from 35 to 25
Decreased Repell wave interval from 0.1 to 0.15
Increase Repell waves from 4 to 6
Increased Repell cooldown from 5 to 10
Version 0.1.0
Fixed MAJOR bug with teams
Fixed bug when a player leaves
Version 0.0.9
Added new mode: Harbinger
New Orb: Orb of Void
New Spell: Imprisonment
Fixed Holy Orb when leaving map bug
Increased max level of heroes from 10 to 25
Heroes are now invulnerable apon spawning for 3 secs
Kills now ping mini-map
Orb of Force now knocbacks
Increased life regen bonus from Hart of Azure from 2 to 4
Hart of Azure now improves invulnerable time by 3
Periapt of Fire no longer grants orbs of fire apon reviving
Periapt of fire now deals 20 dps instead of 10 to nearby units
Periapt of Fire now costs 75 gold instead of 65
Increased Staff of Arcana cooldown from 45 to 120
Improved max damage of Chaos Bolt by 25
Increased Symbol of Warding cooldown from 30 to 80
Reduced Earth Golem duration from 30 to 20
Reduced Earth Golem bonus life from 200 to 125
Reduced Earth Golem mana cost from 100 to 75
Earth Golem now grants a -100 ms penalty
Reduced Crushing Boulder cast range
Remade repel: It now creates several waves of force instead of one
Fixed repel typo (both changelog and map
)
Version 0.0.8
Added new Game mode: Death Match
Score needed is now selected via a dialog
Map is now fogged, until game mode settings is completed
Reduced Void mana cost from 65 to 35
Reduced Lightning orb duration from 4 to 3
Version 0.0.7
Added Staff Of Arcana and Warhorn
Added new Orb: Orb of Arcana
Reduced Orb Of Darkness Doom Duration
Reduced Orb of Darkness Demon summon duration
Version 0.0.6
Fixed bug causing Barrage, Symbol of Warding and Death coil to share cooldowns
Fixed bug causing missiles which are still moving at Time Out are now removed
Symbol of Warding now has a new icon
Added Special Effect at Mini Powerups spawn
Symbols of Warding are now removed at end round
Removed Star Bolt and added Chaos Bolt
Version 0.0.5
New Orb: Orb of Water
2 New Spells: Barrage & Symbol of Warding
Updated Terrain
Remade Orb of Lightning
Every 10 secs there now span mini powerups
Remade Orb Discriptions
Some other changes I can't remember
Version 0.0.4
Remade the terrain of the entire map
Merged fountain of mana and life
Fixed bug causing orbs to sometimes split into 2
Added fx to Orb of Force Impact
Version 0.0.3
The blue team are now have Jaina models while the red team is bloodmage models
Added a few ramps for improved functionality
Fountains now heal entire rest area
Improved hero life and mana regeneration per int/str
Heroes now gain 1 additional armor per point in agility after 10
Day and night is now 120 secs long
Fixed bug preventing you from buying cold orb
Reduced kills needed from 15 per player to 8 per player
Reduced score needed in King of the Hill from 300+60 per player to 45 per player.