I have a question about leaks and their importance.
Technically, in 30-60 minute maps, isn't it really difficult to amass such an amount of leaks that it actually has an effect on game performance? It seems that Blizzard didn't much care for those leaks, as seen in the accessible prologue campaign.
Also, side-question - for a single-player map/campaign, it's not really important to make an ability be able to be used simultaneously by two different characters - if only one hero has the ability, right?
Technically, in 30-60 minute maps, isn't it really difficult to amass such an amount of leaks that it actually has an effect on game performance? It seems that Blizzard didn't much care for those leaks, as seen in the accessible prologue campaign.
Also, side-question - for a single-player map/campaign, it's not really important to make an ability be able to be used simultaneously by two different characters - if only one hero has the ability, right?