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Official Issue Tracker for Suggestions and Bugs

Kazeon

Hosted Project: EC
Level 33
Joined
Oct 12, 2011
Messages
3,449
This happens when it loads my custom plugins (sorry about the color):
Untitled-1.jpg
All works fine in previous Sharpcraft version. Please don't say I have to re-create all of those plugins all over again...

And now -game parameter doesn't work, in other words I can't launch Sharpcraft at all.

Btw, the version uploaded in tool section works for newer patches, right?
 

MindWorX

Tool Moderator
Level 20
Joined
Aug 3, 2004
Messages
709
What kind of plugins have you made? The current release of SharpCraft doesn't have all the plumbing to make custom natives yet. If you need it, I'll see if I can get something going as soon as possible. You will need to change some parts, but most parts should work just fine as is.
 
Level 7
Joined
Aug 11, 2009
Messages
193
I saw that custom tileset is listed on the tracker, but I'd like to reinforce that it should be added ASAP as every big strategy map currently playable in wc3 (Azeroth Wars, Lordaeron the Aftermath/Foremath, Kalimdor the Aftermath, Fall of Quel'thalas etc) uses custom tilesets with customised pathability.
 
Level 3
Joined
Sep 10, 2012
Messages
39
When using WEX, it seems to have problems with vJass.
For example, the lines

Code:
library test

endlibrary

produce the error
upload_2017-5-30_23-55-37.png


This is a blank map, with no other triggers beyond the melee initialization. The empty library, and other vJass, compiles fine with NewGen. My game is version 1.27b.

It may be noteworthy that WEX will save properly with this trigger enabled. But if the trigger is disabled and I attempt to re-enable it, the error is produced and the trigger does not enable.
 

MindWorX

Tool Moderator
Level 20
Joined
Aug 3, 2004
Messages
709
When using WEX, it seems to have problems with vJass.
For example, the lines

Code:
library test

endlibrary

produce the error
View attachment 269250

This is a blank map, with no other triggers beyond the melee initialization. The empty library, and other vJass, compiles fine with NewGen. My game is version 1.27b.

It may be noteworthy that WEX will save properly with this trigger enabled. But if the trigger is disabled and I attempt to re-enable it, the error is produced and the trigger does not enable.
That's interesting. I'll see if I can reproduce it, but it's related to the extended setting named "Enable Custom Script Checking" which should be disabled in the "Extended Settings" menu. It should be disabled by default.
 
Level 3
Joined
Sep 10, 2012
Messages
39
Well, gosh. I could have sworn I'd tried it with that very option both enabled and disabled, and yet when I disabled it again everything seems to work.
Thank you, either way. I feel like a dunce, but I suppose better that than there be a serious problem.
 
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