which is a win for everyone.
Nope, for me I think it's kind of a loss, but that's because I was taking the weird strategy of trying to make my own rewrite of the game to take the place of the game, which in hindsight benefits from the game itself doing worse and less people wanting to play it.
Hive is far more inclined towards single-player content than Wc3 as a whole, since people who enjoy multiplayer do not need to go to communities to find maps/content to play
I was more under the impression that serious WC3 modding lately was more inclined towards single player content because Reforged increased the amount of "it only works on my computer" going on in the custom games community... you know... by breaking all kinds of stuff that worked for decades. Do you have a citable source for this reason
why custom game sites might trend toward single player now?
Things like having multi-language translations within a single campaign file like in Re-Reforged or OutsiderXE's Lord of the Clans would have been unheard of 10 years ago
Pretty sure the old game supported this, but very few people knew about it or used it because Activision sat on the game's code for years and blocked people from knowing how it works. Then, they probably nuked the old system and broke the old features, then added back over again a new way to do the same thing. Is that really worthy of much praise, in anything other than some narrow-minded short term view?
FWIW the old system from 23 years ago in 2002 maps split out all text in custom maps and campaigns into string files, specifically so that you could have the same custom content load potentially different string files for different languages. Check it,
war3map.wts is not something we should praise Reforged for inventing by any stretch of the imagination.
There are also numerous changes in the World Editor for quality-of-life stuff, though admittingly many of these changes already exist in 3rd party editors aimed at older versions of Wc3.
Maybe this is off topic but do you have a list? I kind of lost interest in official World Editor from 2022 onward, because of how they were so clearly okay with totally busting the official release product everyone bought and paid for via a DRM non-revertible update system so that if they break the previously working product, it's quite difficult to get the working version again. Imagine if you used Microsoft Word and then in 2015 they did an upgrade that had no revert option and after it was upgraded, you could still type documents but bold text crashed the program and lost all your progress. The way that Reforged stays alive is from an influx of new people where when we say, "But I was able to use bold text for 15 years, this product sucks" they get on and say "Bro nobody uses bold text, I don't use bold text, did that feature ever work? Get over yourself." Three years later if they introduced bold text back into Microsoft Word I wouldn't be like "wow, great product, they really care."
and multiplayer is easily available if you make your own server
Come on, man, since Patch 1.18 or so there has been aggressive DRM in the game to block the game from connecting to any server who doesn't respond with a crypo hash signature (like proving Blizzard is the owner of the bitcoin) that proves the server is one of the One True Servers. It's not EASILY AVAILABLE to make your own server when you have to use virusy technology to disassemble your game, which is probably not legal in some countries, and reconstitute version that ignores the crypographic signatures. Yes, Eurobattle whatever, Community Edition, and these other things exist by hacking the system like that. But it's not
easy. Let's at least call it "possible" instead of "easy." Have you even tried?
I believe I'm right, you believe you're right, but we're both entitled to our own opinion and that's okay.
Well, maybe I believe that I'm more right than both of you.
The point of this thread isn't to dismiss it, only to say that Blizzard should do something similar.
So, Blizzard already hired the guy who made "Community Edition" and then they published Patch 1.29 that is getting used as the "Community Edition" and then he left their company and now is keeping on working on it or something like that, right? So, Blizzard already did do it. They're probably the reason it exists. If it weren't for Blizzard making what you call the "Community Edition" it would probably be a gross version with a stretched 4:3 resolution user interface like the WFE project is or was (I haven't used it in years). That's no disrespect to WFE -- the time taken to modify the game on the outside is maybe 100x the time to modify the game on the inside.
Doesn't change the fact that "Community Edition" is using stuff made on the inside.
There will never be "just one" version of Warcraft 3 ever again.
There never was. I was playing Warcraft 3 and I was having a good time, then Blizzard came in and ruined it with Patch 1.23 - 1.26 right as they were merging with Activision, and they made these Activision trash patches like 1.26 that ruined all the maps I played and like most of custom games. Just because you might be younger than me and you accepted Activision's "one true client" doesn't stop me from going back to play the original game on Patch 1.21 where the good maps everybody invested the time in creating actually work.
See, from my perspective, the people who accept 1.26 as the "just one" version of Warcraft 3 aren't holier than thou. They aren't actually necessarily right about it. I just find what they say entertaining because all things considered, I had a lot of fun on 1.26 and would have maybe enjoyed continuing on 1.26 instead of the Reforged timeline we got if I had the power to go back in time and knowingly pick one of the two. There aren't official servers for 1.26 and never will be, though, so this largely doesn't matter now.
But there was never "just one" version. If you felt there was, then you were choosing to see the world the same as how modern Reforged players see the world when they know in their heart that there's "just one" version of Warcraft III and that version is the latest Reforged 2.0.X patch. I reckon you made the choice to accept 1.26 (despite 1.26 and its patch cycle being the ones that crapped on
my custom maps for years), that is the same choice Reforged players now make about whatever
you think you liked or wanted to preserve from 1.26 or the early 1.30s. This is not hypothetical. This is my truth; I actually liked what I was working on back on 1.21-1.22, and it needed Vexorian's Caster System, and Vexorian vowed never to upgrade his Caster System for the new patch and instead to require players to use a new tool he made that breaks TOS and was incompatible with my project, just simply in order to keep working on the same maps.
There's this idea that keeps coming up about "splitting the playerbase" or "dividing fans."
So, from what I can tell, the corporate strategy employed on WoW classic in this regard is to discourage dividing the players among server providers but to encourage dividing the players among "Classic vs Retail" servers, precisely because the corporate strategy is to get the money from both groups of people for the same corporation. If you introduce a "Community Edition" to WoW, you'll probably get taken down or something. Doesn't bother me, I think some day
I might try it anyway. But mine would probably be a Warcraft 3 map (like in that linked video).
I made a choice not to care about "dividing the playerbase" in 2018 after the Reforged announcement trailer after I came home from work after drinking alcohol and wrote up a planner about how I could use all the Hive modding tech to start a project to make my own game version that doesn't use any Blizzard game version's code, so that I could get that 100x benefit to upgrading the game like what Activision Microsoft holds over our heads with Reforged, to hamstring projects like Community Edition (despite your apparent praise for it). I find that I'm hard enough to deal with as it is. One guy asked me to play multiplayer in our divided interest group for my version a month ago, and I never found the time to schedule a game with him. Even if I put friends and family in the same room, they all just get on their phones. I couldn't probably get them to play Reforged multiplayer together unless I purchased my own fleet of PCs and Reforged licenses and set it all up and handed out PCs that were already in the game. Even then, they'd probably retreat to their phones and tablets.
So to be honest I make new versions of Warcraft III most of the time when I play it now. I actually almost never launch it from a binary. Instead I launch it from the latest version of the code with the latest changes, and if that makes the game so unstable that it crashes then I just fix the crash as soon as I see it.
And that means you, like, you plural, the people who play Reforged and 1.26 and stuff, or any of the Microsoft Activision-owned code versions, are the ones who I wish would see the light and realize that talking Microsoft Activision into making you a new client can't ever be the solution to the problem, because the problem is that they (not you) were deciding which new clients get made. I cannot conceive of them making a client that resolves this issue. As a result, if you want to solve the problem, go make the client that you want. It's the only solution I can see for you. Unfortunately,
even the developers of Community Edition have chosen
not to share the code for how their modifications to the game were made because
they believe they need power over you, to stop you from
making your own spinoff of "Community Edition" that might be distasteful to them to which I say, please, please go make a distasteful spinoff of my version. Or something. Get inspired.
Edit: And let me just say, this is not a hypothetical. They do make distasteful spinoffs of my version. How about this:
Warsmash | F-Droid - Free and Open Source Android App Repository
I don't even know what that is. I didn't make or endorse that. Didn't need to. But someone made it. Isn't that cool? Now everyone can play a spinoff of my version (with a lot of bugs) on their Android phones. You guys all have
phones, right? Do you guys not
have phones?