Version: 2.02 - 7/09/08
Post all bugs in this thread please
Below is a list of things I have already fixed:
-Any item that has a stat over 10, gets the ones digit dropped aka with that staff, 11 spell damage becomes 1.
-The item tooltip for saving a hero states level 5
-armor across the board has been reduced on every piece
-Naga now has 4 guards
-Naga Commander's Crushing wave does 105 damage
-Orc Spirit fragment guardians no longer spam you with "DROPPED ITEMS" They just drop the fragment as intended
-Desert spawn will not function properly until the camps are cleared out, now fixed that the camps will not be counted towards normal spawns
-Healing flash cooldown fixed to be more useful
-Clicking where the merchant inventory would be while not viewing a merchant no longer crashes the game
-# of items dropped from mini bosses reduced
-Elixir bonuses have been buffed and costs reduced to make them a lot more useful
-Water Elem's tooltip for proper regen
-All summoned units HP/Armor/Dmg scale with difficulty level. Just to help them live a little longer
-Fixed a bug that if a summoned unit exited the starting area first, it would bug out the heroes final setup and abilities menu
-Decreased the barbs attack speed bonus from Zerkers Fury, increased damage taken to 15%
-Increased barbs damage taken from zerker stance to 15%
-Decreased cleave's coefficient on cleave slightly
-I'm pretty sure I fixed the inventory camera bug
-Meteor no longer requires channeling, you can cast then move and it will always fire (HOORAY!)
-You can no longer use pass judgment on invalid targets (mobs with no judgments on them)
-Added a new proficiency: Melee Weapon, every class has this except the ranger, they cannot use any melee weapons or shields
-Bows will remain as "1 handed weapons" to keep way for adding quiver offhands that modify the ranger
-Warrior's Defensive Stance +def coefficient has been reduced slightly, it also now adds dodge/block rating based on level
-Barbarian's Zerker stance now adds crit and attack power based on level
Other changes:
Twins Fight - brand new abilities and scripted events and fight area (new terrain), no information about these new events and spells will be given, so dont ask! Gotta figure it out for yourself!
Kyron Fight - similar thing, some new scripted events to add more skill to the fight, less hack n slash
Murton Fight - ..... good luck
Notes: Meteor is in question ATM, some people say it randomly doesnt work, but I cannot reproduce it, need more info
Post all bugs in this thread please
Below is a list of things I have already fixed:
-Any item that has a stat over 10, gets the ones digit dropped aka with that staff, 11 spell damage becomes 1.
-The item tooltip for saving a hero states level 5
-armor across the board has been reduced on every piece
-Naga now has 4 guards
-Naga Commander's Crushing wave does 105 damage
-Orc Spirit fragment guardians no longer spam you with "DROPPED ITEMS" They just drop the fragment as intended
-Desert spawn will not function properly until the camps are cleared out, now fixed that the camps will not be counted towards normal spawns
-Healing flash cooldown fixed to be more useful
-Clicking where the merchant inventory would be while not viewing a merchant no longer crashes the game
-# of items dropped from mini bosses reduced
-Elixir bonuses have been buffed and costs reduced to make them a lot more useful
-Water Elem's tooltip for proper regen
-All summoned units HP/Armor/Dmg scale with difficulty level. Just to help them live a little longer
-Fixed a bug that if a summoned unit exited the starting area first, it would bug out the heroes final setup and abilities menu
-Decreased the barbs attack speed bonus from Zerkers Fury, increased damage taken to 15%
-Increased barbs damage taken from zerker stance to 15%
-Decreased cleave's coefficient on cleave slightly
-I'm pretty sure I fixed the inventory camera bug
-Meteor no longer requires channeling, you can cast then move and it will always fire (HOORAY!)
-You can no longer use pass judgment on invalid targets (mobs with no judgments on them)
-Added a new proficiency: Melee Weapon, every class has this except the ranger, they cannot use any melee weapons or shields
-Bows will remain as "1 handed weapons" to keep way for adding quiver offhands that modify the ranger
-Warrior's Defensive Stance +def coefficient has been reduced slightly, it also now adds dodge/block rating based on level
-Barbarian's Zerker stance now adds crit and attack power based on level
Other changes:
Twins Fight - brand new abilities and scripted events and fight area (new terrain), no information about these new events and spells will be given, so dont ask! Gotta figure it out for yourself!
Kyron Fight - similar thing, some new scripted events to add more skill to the fight, less hack n slash
Murton Fight - ..... good luck
Notes: Meteor is in question ATM, some people say it randomly doesnt work, but I cannot reproduce it, need more info
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