Hi, I have a problem with this map i'm making and this sort of way of storing items... (its really simple)
This is to open the storage...
PROBLEM: For some reason this other trigger I have will make the same Actions occur when the Events are followed for these triggers...
??? why ???
This is to open the storage...
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Open Closet
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Events
- Unit - Villager (Male 2) 0011 <gen> Begins casting an ability
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Conditions
- (Ability being cast) Equal to Open Closet
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Actions
- Unit - Change ownership of Closet 0015 <gen> to Player 1 (Red) and Change color
- Selection - Select Closet 0015 <gen>
- Unit - Order Villager (Male 2) 0011 <gen> to Stop
- Unit - Move Villager (Male 2) 0011 <gen> instantly to (Center of Equipment stance <gen>)
- Unit - Make Villager (Male 2) 0011 <gen> face 1.00 over 0.00 seconds
- Unit - Change ownership of Villager (Male 2) 0011 <gen> to Player 2 (Blue) and Retain color
- Camera - Apply Closet Cam <gen> for Player 1 (Red) over 0.00 seconds
- Trigger - Turn on Open Closet Extras <gen>
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Events
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Open Closet Extras
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Events
- Time - Every 0.02 seconds of game time
- Conditions
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Actions
- Camera - Apply Closet Cam <gen> for Player 1 (Red) over 0.00 seconds
- Selection - Select Closet 0015 <gen>
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Events
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Close Closet
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Events
- Unit - Closet 0015 <gen> Begins casting an ability
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Conditions
- (Ability being cast) Equal to Close Closet
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Actions
- Unit - Change ownership of Closet 0015 <gen> to Player 2 (Blue) and Change color
- Unit - Change ownership of Villager (Male 2) 0011 <gen> to Player 1 (Red) and Retain color
- Selection - Select Villager (Male 2) 0011 <gen>
- Unit - Make Villager (Male 2) 0011 <gen> face 270.00 over 0.50 seconds
- Trigger - Turn off Open Closet Extras <gen>
- Camera - Apply cam reset <gen> for Player 1 (Red) over 1.00 seconds
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Events
PROBLEM: For some reason this other trigger I have will make the same Actions occur when the Events are followed for these triggers...
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Withdraw Carry Belt
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Events
- Unit - Closet 0015 <gen> Begins casting an ability
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Conditions
- (Ability being cast) Equal to Withdraw Carry Belt
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Actions
- Hero - Create Carry Belt and give it to Villager (Male 2) 0011 <gen>
- Unit - Remove Withdraw Carry Belt from Closet 0015 <gen>
- Unit - Add Store Carry Belt to Closet 0015 <gen>
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Events
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Store Carry Belt
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Events
- Unit - Closet 0015 <gen> Begins casting an ability
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Conditions
- (Ability being cast) Equal to Store Carry Belt
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Actions
- Item - Remove (Item carried by Villager (Male 2) 0011 <gen> in slot 3)
- Unit - Remove Store Carry Belt from Closet 0015 <gen>
- Unit - Add Withdraw Carry Belt to Closet 0015 <gen>
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Events
??? why ???