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[Import] Object editor. How to change upgrade variation of a building when it's saved in an animation?

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Okay, so as the image shows, The model I imported has it's different variations stored within animations instead of seperate models.

How can i make the object editor use a different set of animations/variation of this model file as the default? I would like to make 3 seperate objects that can upgrade into eachother. when you increase the tier of the building
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dca.PNG


These are the models animations. What i want to do is use all 3 tiers of the model as seperate buildings. However when i use the model in the object editor it defaults to the first animation. Can this be fixed using just the object editor and without using triggers? I don't really understand why some models are stored this way.
 
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Level 8
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Dec 1, 2010
Messages
316
Yes, i noticed that townhall, keep and castle have the same field there. Copied the syntax from there and that solved it too. Guess i jumped the gun a bit too fast on this one. thanks though!
 

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