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Northcliffe's Troll Witch Doctor

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
All credits to Northcliffe
"And if you decide to adapt them and integrate them into the game yourself I'm all for it. These models are distributed under an attribution non-commercial license." - Northcliffe

I took the .fbx format model provided by Northcliffe and completed the conversion process over to Warcraft 3 SD format.
The items in red are not completed yet
1 Check model scale and axis orientation. Import another model from WC3 to compare.
2 Merge textures to incorporate normal, emissive, and diffuse textures.
3 Modify texture to add teamcolor, setup materials to display teamcolor, fix texture paths, convert textures to WC3 compatible format.
4 Split geosets with too many vertices and convert to MDX800
5 Polish animations post-conversion
Add opening keyframe for animations missing it
Combine and trim animations to meet Warcraft 3 animation requirements
Name animations according to standard Warcraft 3 naming conventions
Add Decay Flesh and Decay Bone animations using the last frame of the Death animation
6 Camera Portrait
Camera Portrait Background
7 Attachments x 9 -
Parent each attachment (Except origin and overhead) to the appropriate bone.
Origin Ref
OverHead Ref
Head Ref
Chest Ref
Hand Right Ref
Hand Left Ref
Foot Right Ref
Foot Left Ref
Weapon Ref
8 Add Gutz
9 Sound Event Objects (Death, explosion, weapon, spell)
10 Blood Splat Event Objects
11 Footstep Event Objects

12 Configure animations to non-looping
Attack
Death
Decay Flesh
Spell
Spell Slam
Spell Throw
13 Portrait Animations
14 Stand Animation Rarity
Uncommon to 4
Rare to 5
15 Optimize duplicate position keyframes, optimize geosets
16 Reorder Animations
17 Add a Collision Sphere and parent to root bone.
18 Set any particle effects to DontInterpolate in Dynamic Visibility options.
19 Recalculate Extents
20 Recalculate Normals
Contents

High Resolution Texture Version (Model)

Northcliffe's Troll Witch Doctor (Model)

Reviews
stan0033
Optimizations: 1. all geosets must disappear at the end of decay 2. remove unused keyframes Review accepted by Footman16
If there is someone experienced willing to do the conversion steps 5 through 20 above and post the models for public use on the hive I can do the blender to mdl process and do the texture conversion work for all of Northcliffe's models to SD MDX800.

It is not a good use of Northcliffe's time to do the WC3 conversion process. If Northcliffe can delegate conversion to Hivers then he can focus on making more models.
 
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If you wish I can send the textures I'm using for the same model in rebirth. Normal maps etc are baked so it looks better Witch Doctor image - Warcraft III : Rebirth mod for Warcraft III: Frozen Throne

Side note, I think you should leave the unedited version too for someone like me that likes high poly stuff.

One more thing. You actually can timescale the new model to the old one. So you’ll basically have all the issues solved. You may need to edit visibility but that’s all
 
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Would need better proof of the author(s)' consent to having them here than a simple sentence in the description.

Also, are they intended for SD/Classic? I feel the textures are too low quality for the model polys.
Nort explains it in the video. Did not check this ported one but texures actually are high quality and also have normal and orm maps that you can bake to add details or use in HD format. My version on rebirth uses original textures which are 2048x2048
 
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