All credits to Northcliffe
View the profile and 3D models by Northcliffe. 3D generalist
sketchfab.com
"And if you decide to adapt them and integrate them into the game yourself I'm all for it. These models are distributed under an attribution non-commercial license." - Northcliffe
I took the .fbx format model provided by Northcliffe and completed the conversion process over to Warcraft 3 SD format.
The items in red are not completed yet
1 Check model scale and axis orientation. Import another model from WC3 to compare.
2 Merge textures to incorporate normal, emissive, and diffuse textures.
3 Modify texture to add teamcolor, setup materials to display teamcolor, fix texture paths, convert textures to WC3 compatible format.
4 Split geosets with too many vertices and convert to MDX800
5 Polish animations post-conversion
Add opening keyframe for animations missing it
Combine and trim animations to meet Warcraft 3 animation requirements
Name animations according to standard Warcraft 3 naming conventions
Add Decay Flesh and Decay Bone animations using the last frame of the Death animation
6 Camera Portrait
Camera Portrait Background
7 Attachments x 9 -
Parent each attachment (Except origin and overhead) to the appropriate bone.
Origin Ref
OverHead Ref
Head Ref
Chest Ref
Hand Right Ref
Hand Left Ref
Foot Right Ref
Foot Left Ref
Weapon Ref
8 Add Gutz
9 Sound Event Objects (Death, explosion, weapon, spell)
10 Blood Splat Event Objects
11 Footstep Event Objects
12 Configure animations to non-looping
Attack
Death
Decay Flesh
Spell
Spell Slam
Spell Throw
13 Portrait Animations
14 Stand Animation Rarity
Uncommon to 4
Rare to 5
15 Optimize duplicate position keyframes, optimize geosets
16 Reorder Animations
17 Add a Collision Sphere and parent to root bone.
18 Set any particle effects to DontInterpolate in Dynamic Visibility options.
19 Recalculate Extents
20 Recalculate Normals