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[Altered Melee] Normalized Damage

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Cokemonkey11

Spell Reviewer
Level 30
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May 9, 2006
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Hey guys,

I have a new project I'm working on which aims to balance, increase gameplay speed, and introduce more skill to, melee wc3.

The first part of this I've done is normalize all the damage units deal so that, for example a unit that deals 9-11 damage instead does 10-10

I've calculated this using:

J6VEezC.png


where base is the base damage, dice is the number of dice, and sides is the number of sides per die.

I don't know how likely it is that I'll ever do enough work to this map to release it due to my limited time, but if in any case someone would like to use this data, I'm uploading it for public use.

Thanks,

PS: Someone should enable the upload of .w3u files -_-
 

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  • normalizedDamageValues.7z
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Level 7
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Sep 11, 2013
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I've set the damage to 10-10 many times, especially when I make a game based on "Kodo tag". I just make the dice and sides into 1, and change the damage to 9. It becomes 10. Im not sure if im getting you right, but there no harm in sharing right? xD
 
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