1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Dismiss Notice
  5. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

A single question...

Discussion in 'Map Development' started by [DragonSS]amurai-X, Dec 18, 2004.

  1. [DragonSS]amurai-X

    [DragonSS]amurai-X

    Joined:
    May 5, 2004
    Messages:
    235
    Resources:
    0
    Resources:
    0
    ...Is how to make the damage of a unit exactly like you want?

    I mean, in the Object Editor, you have
    Combat - Attack 1: Base Damage
    Damage per side of dice

    I can't understand, for example, how to make 50-56 damage for a unit, and for splash, I don't know really, does the number counts as an area, the other as damage per splash? Please help on this.
     
  2. Panto

    Panto

    Joined:
    Apr 3, 2004
    Messages:
    533
    Resources:
    1
    Maps:
    1
    Resources:
    1
    To make a unit do 50-56 damage, you need 49 base damage and 1 damage die with 7 sides. Do you see the math?

    Alternatively, you could have 48 base damage and 2 damage dice with 4 sides.

    Splash damage does a percentage of the normal damage amount. One number dictates how far away from the target unit damage is dealt, and the other number dictates what percentage of the original damage is dealt within that range. A lot of splash units will have full splash damage within 50 range, half within 100, quarter damage within 150.