# A single question...

Discussion in 'Map Development' started by [DragonSS]amurai-X, Dec 18, 2004.

1. ### [DragonSS]amurai-X

Joined:
May 5, 2004
Messages:
235
Resources:
0
Resources:
0
...Is how to make the damage of a unit exactly like you want?

I mean, in the Object Editor, you have
Combat - Attack 1: Base Damage
Damage per side of dice

I can't understand, for example, how to make 50-56 damage for a unit, and for splash, I don't know really, does the number counts as an area, the other as damage per splash? Please help on this.

2. ### Panto

Joined:
Apr 3, 2004
Messages:
533
Resources:
1
Maps:
1
Resources:
1
To make a unit do 50-56 damage, you need 49 base damage and 1 damage die with 7 sides. Do you see the math?

Alternatively, you could have 48 base damage and 2 damage dice with 4 sides.

Splash damage does a percentage of the normal damage amount. One number dictates how far away from the target unit damage is dealt, and the other number dictates what percentage of the original damage is dealt within that range. A lot of splash units will have full splash damage within 50 range, half within 100, quarter damage within 150.