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I cant seem to get this to work, Please dont use anything complicated I just want to add sound whenever the unit attacks. Originally the model that I'm using doesn't make any sound at all.
if you aren't using gyros in your map you can just alter the original gyrocopter soundset so it matches what you want and then use it for this unit.
this works:
(obv change the unit type to your thing)
attack noise
Events
Unit - A unit Is attacked
Conditions
(Attacking unit) Equal to Paladin 0000 <gen>
Actions
Set VariableSet TempPoint = (Position of (Attacking unit))
Sound - Play GyrocopterImpactHit1 <gen> at 100.00% volume, located at TempPoint with Z offset 0.00
Custom script: call RemoveLocation(udg_TempPoint)
I assume the problem with yours was either you barely heard it bc of the 600 z offset (that means the sound was playing 600 units north of the attacker) , or that it faded too quickly. I don't think the fading is helpful here.
if you aren't using gyros in your map you can just alter the original gyrocopter soundset so it matches what you want and then use it for this unit.
this works:
(obv change the unit type to your thing)
attack noise
Events
Unit - A unit Is attacked
Conditions
(Attacking unit) Equal to Paladin 0000 <gen>
Actions
Set VariableSet TempPoint = (Position of (Attacking unit))
Sound - Play GyrocopterImpactHit1 <gen> at 100.00% volume, located at TempPoint with Z offset 0.00
Custom script: call RemoveLocation(udg_TempPoint)
I assume the problem with yours was either you barely heard it bc of the 600 z offset (that means the sound was playing 600 units north of the attacker) , or that it faded too quickly. I don't think the fading is helpful here.
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