Overlapping Sounds

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Level 4
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Dec 6, 2008
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I use this trigger whenever one of my units attacks another:
"Play Sound - Play (sound name) at 100% volume attached to (unit)"
However, the attack speed is faster than the time it takes for the sound to stop playing, and it doesn't seem to play a new sound over the previous one if it's not done playing. I'm trying to make this trigger-called sound overlap itself so that its in-sync with the unit's attacks. Any ideas?
 
Level 4
Joined
Dec 6, 2008
Messages
84
Level 3
Joined
Aug 24, 2007
Messages
42
I tried to edit the gyrocopter sounds. I made it shorter but that isnt working. But i noticed that every sound is ending with a delay. Maybe we just have to make it end more abrupt.
 
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