I use this trigger whenever one of my units attacks another:
"Play Sound - Play (sound name) at 100% volume attached to (unit)"
However, the attack speed is faster than the time it takes for the sound to stop playing, and it doesn't seem to play a new sound over the previous one if it's not done playing. I'm trying to make this trigger-called sound overlap itself so that its in-sync with the unit's attacks. Any ideas?
"Play Sound - Play (sound name) at 100% volume attached to (unit)"
However, the attack speed is faster than the time it takes for the sound to stop playing, and it doesn't seem to play a new sound over the previous one if it's not done playing. I'm trying to make this trigger-called sound overlap itself so that its in-sync with the unit's attacks. Any ideas?