- Joined
- Jun 23, 2008
- Messages
- 22
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Events
- Unit - A unit Acquires an item
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Conditions
- (Item-class of (Item being manipulated)) Equal to Miscellaneous
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Actions
- Set Item_Head_Misc[(Player number of (Owner of (Triggering unit)))] = True
- Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
but NOTHING whatsoever happens need help please....
It looks fine to me and I'm a little ashamed that I screwed up a trigger this easy.