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no idea whats wrong with this trigger

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Jun 23, 2008
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22
  • Events
    • Unit - A unit Acquires an item
  • Conditions
    • (Item-class of (Item being manipulated)) Equal to Miscellaneous
  • Actions
    • Set Item_Head_Misc[(Player number of (Owner of (Triggering unit)))] = True
    • Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
The special effect is there just as a tester.
but NOTHING whatsoever happens need help please....

It looks fine to me and I'm a little ashamed that I screwed up a trigger this easy. :hohum:
 
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