This trigger tells my other trigger to activate.
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WolfiesTesting
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Events
- Unit - A unit Starts the effect of an ability
- Unit - A unit Is issued an order with no target
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Conditions
- (Issued order) Equal to (Order(thunderclap))
- (Unit-type of (Ordered unit)) Equal to |c00BBA271Eskimo Tent
- (Ability being cast) Equal to TTeleport
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Actions
- Trigger - Run WolfiesTwo <gen> (ignoring conditions)
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Events
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WolfiesTwo
- Events
- Conditions
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Actions
- Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
- Set SFX1 = (Last created special effect)
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Unit Group - Pick every unit in (Units in (Playable map area) matching (((Owner of (Matching unit)) Equal to (Owner of (Casting unit))) and ((Unit-type of (Matching unit)) Equal to |c00FF8000Eskimo Hunter))) and do (Actions)
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Loop - Actions
- Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
- Set SFX2 = (Last created special effect)
- Unit - Move (Picked unit) instantly to (Position of (Casting unit))
- Special Effect - Destroy SFX2
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Loop - Actions
- Special Effect - Destroy SFX1
- Trigger - Turn off (This trigger)