- Joined
- Dec 11, 2014
- Messages
- 2,004
I'm creating a Cinematic in which takes place at night, and as we already know night affects the fade color (makes it more bluish). This is not like my BaB in which we can use the day game time and use fog to create a night-ish effect. The lighting and the tiles get bright in the day and the units get bright too, which is unnatural for a night.
Any ideas?
Any ideas?