Then, do something like this.
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Fade
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Events
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Condiciones
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Acciones
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Custom script: call SetDayNightModels( "Environment\\DNC\\DNCDalaran\\DNCDalaranTerrain\\DNCDalaranTerrain.mdl", "Environment\\DNC\\DNCDalaran\\DNCDalaranUnit\\DNCDalaranUnit.mdl" )
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Secuencia cinematográ¡fica - Apply a filter over 2.00 seconds using Mezcla aditiva on texture YourFadeFilter, starting with color (100.00%, 100.00%, 100.00%) and 0.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 0.00% transparency
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Wait 1.00 seconds
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Custom script: call SetDayNightModels( "", "" )
You can use any of these, doesn't matter what you chose, they are just to activate the lights when using the filter, then you turn it off.
(Terrain)
Environment\\DNC\\DNCDalaran\\DNCDalaranTerrain\\DNCDalaranTerrain.mdl
Environment\\DNC\\DNCLordaeron\\DNCLordaeronTerrain\\DNCLordaeronTerrain.mdl
Environment\\DNC\\DNCAshenvale\\DNCAshenvaleTerrain\\DNCAshenvaleTerrain.mdl
Environment\\DNC\\DNCFeelwood\\DNCFeelwoodTerrain\\DNCFeelwoodTerrain.mdl
Environment\\DNC\\DNCDungeon\\DNCDungeonTerrain\\DNCDungeonTerrain.mdl
Environment\\DNC\\DNCUnderground\\DNCUndergroundTerrain\\DNCUndergroundTerrain.mdl
(Unit)
Environment\\DNC\\DNCDalaran\\DNCDalaranUnit\\DNCDalaranUnit.mdl
Environment\\DNC\\DNCLordaeron\\DNCLordaeronUnit\\DNCLordaeronUnit.mdl
Environment\\DNC\\DNCAshenvale\\DNCAshenvaleUnit\\DNCAshenvaleUnit.mdl
Environment\\DNC\\DNCFeelwood\\DNCFeelwoodUnit\\DNCFeelwoodUnit.mdl
Environment\\DNC\\DNCDungeon\\DNCDungeonUnit\\DNCDungeonUnit.mdl
Environment\\DNC\\DNCUnderground\\DNCUndergroundUnit\\DNCUndergroundUnit.mdl