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The Fate of Kelv Dakous RPG
Story: Kelv Dakous, the Hero in this RPG is looking for his old father Mangor Dakous. His father was a knight that fought against the evil Hek'kul undead witches. After several weeks, Mangor didn't came home so his Kelv decided to find him...
- Good working creep respawn system
- Mining. A special spell to mine silver and gold ore.
- Many attachments
- Enterable/exitable houses
- A good story
))
- Item classes. (The hero can carry only 1 permanent (weapon), 1 artifact (helmet) and 1 purchasable (chest armor)
- Item subclasses. Cloth, Leather, and Heavy armor
- Item stacking system. Every item with charges will be stacked with the same item when it is picked up.
- Weather system
- Citizen life system --- A system where citizens go sleep, walk around town and some of them work. (Triggered of course)
- Smelthing --- Making ores into bars for better forging.
- Mount spell. It will be learned at a stable in a city but I need someone to make me a villager riding a horse model and the villager on the horse must have the original villager attachment points so that the attachments work when he rides the horse.
2. Striker (warrior), Wizard (fire, frost and arcane spells) and Assassin spells, don't have to be triggered spells, they must be unit spellbook spells with 3-4 levels, with 4-8 spells, as many possible. The spell books should have 3-4 levels. [NOT HERO LEVELS, it will be upgradable, you will buy the level 2 spell book at some "trainer", so you learn them by buying an upgrade. I did the upgrades, just need the spells. HERO CLASSES MAY CHANGE, but they will be like this, but more "different".
3. Some ideas for boss spells (triggered of course)
4. Bigger story, some quest ideas.
5. A name for the RPG!!! [GOT IT]
6. More team mates. (modeler, skinner and triggerer)
Spells.......................= ~20%
Triggers other..........= 19%
Main Quests.............= 1%
Terrain.....................= ~95%
Doodads..................= ~93%
Story........................= 20%
Optional Quests.......= 15%
Attachments............= 56%
Items.......................= 33%
Total progress.........=35.6%
Khaled: Triggers/ideas/items
The Fate of Kelv Dakous RPG
I am working some months on a RPG, it's warcraft 3 style and it's a big map, not the largest terrain but something medium size. There are no quests at the moment but I am still gathering ideas...Story: Kelv Dakous, the Hero in this RPG is looking for his old father Mangor Dakous. His father was a knight that fought against the evil Hek'kul undead witches. After several weeks, Mangor didn't came home so his Kelv decided to find him...
DESCRIPTION
- You start as a traveler, in a village where you have to do a main quest. You have no abilities, spells, skills. A guard asks you what is you class, (then you can chose, Assassin, Wizard or Striker) After some time the Hek'kul attack that village, you have to get out of there and fight some of them. When you finish the first main quest you can continue if you like that class or reset the map and chose again. Then you start the real RPG, do optional quest, do professions like mining, alchemy, leather working and learn new spells, upgrade yourself, learn many skills. Some levels later you can buy a horse so you can travel faster, use a boat to travel to new islands.
Here is what we got:
- Excellent terrain, many doodads and pathing blockers (the doodads don't have pathing so the environment is much better)- Good working creep respawn system
- Mining. A special spell to mine silver and gold ore.
- Many attachments
- Enterable/exitable houses
- A good story
- Item classes. (The hero can carry only 1 permanent (weapon), 1 artifact (helmet) and 1 purchasable (chest armor)
- Item subclasses. Cloth, Leather, and Heavy armor
- Item stacking system. Every item with charges will be stacked with the same item when it is picked up.
Things we're currently working on:
- Blacksmithing, Jewelcrafting, Tailoring, Alchemy, Fishing, Cooking and Leatherworing- Weather system
- Citizen life system --- A system where citizens go sleep, walk around town and some of them work. (Triggered of course)
- Smelthing --- Making ores into bars for better forging.
- Mount spell. It will be learned at a stable in a city but I need someone to make me a villager riding a horse model and the villager on the horse must have the original villager attachment points so that the attachments work when he rides the horse.
Here is what we're looking for:
1. Item respawn system - e.g. if a shimmerweed plant is picked up it will regenerate (respawn) after 960 seconds. (day time in the map)2. Striker (warrior), Wizard (fire, frost and arcane spells) and Assassin spells, don't have to be triggered spells, they must be unit spellbook spells with 3-4 levels, with 4-8 spells, as many possible. The spell books should have 3-4 levels. [NOT HERO LEVELS, it will be upgradable, you will buy the level 2 spell book at some "trainer", so you learn them by buying an upgrade. I did the upgrades, just need the spells. HERO CLASSES MAY CHANGE, but they will be like this, but more "different".
3. Some ideas for boss spells (triggered of course)
4. Bigger story, some quest ideas.
5. A name for the RPG!!! [GOT IT]
6. More team mates. (modeler, skinner and triggerer)
-----------Map status-----------
Triggers for spells....= 4%Spells.......................= ~20%
Triggers other..........= 19%
Main Quests.............= 1%
Terrain.....................= ~95%
Doodads..................= ~93%
Story........................= 20%
Optional Quests.......= 15%
Attachments............= 56%
Items.......................= 33%
Total progress.........=35.6%
Project team:
Bugbuster96 (Project leader): Triggers/terrain/ideasKhaled: Triggers/ideas/items
(Looking for someone who can make models, a skinner and someone who has some average triggering experience)
NOTE: IF YOU DIE IN THE GAME BUT DON'T HAVE ANY RESURRECTION ITEM/SPELL IT IS GAME OVER!
I will update the beta map later so here are some picture of the map!
More Pictures soon!
NOTE: IF YOU DIE IN THE GAME BUT DON'T HAVE ANY RESURRECTION ITEM/SPELL IT IS GAME OVER!
I will update the beta map later so here are some picture of the map!
More Pictures soon!
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