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New map - Medieval Footmen Wars...

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Level 8
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Jul 9, 2004
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I figure as my map goes down and i update it people wont notice that it changed... so im gonna post this here so people remember to get new version ;)

http://www.wc3sear.ch/index.php?p=Maps&ID=2851&sid=bcf20f4d627fd50673da360ae582f4af

step 1: choose a hero
step 2: build a town hall
step 3: set a spawn type (people often forget this)
step 4: get an army
step 5: attack others
step 6: defend or keep attacking as you level up

im adding massing commands, rally points, and win/lose conditions soon 8)
 
Level 13
Joined
Jun 22, 2004
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these games are mostly fun and enjoyable to play, but personaly I have had enough, of these games, so many people have made either updated version of the original, bad or good, and other people are giving it another skin.
Well I will try it out, but not with much enthousiame.
greets
/warnicro/
 
Level 8
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Jul 9, 2004
Messages
405
*sigh* the footmen war part of the map is misleading... most footmen wars is about spawning footies, upgrading them, leveling your hero and killing a base. this is more of a castle war type of footies. instead of the traditional spawn-fight-wait battles, this is more of a tactic game. im adding to the terrain choke points (places of land where units are likely to have to travel through to get to you) and better towers (multi-arrow Arrow Tower, splashing oil tower, artillery cannon tower, even catapults) Also adding new heros (summoner is done but needs balancing)

the entire concept of traditional footmen wars was this: get a hero with a good ultimate that effects either many units, or just good for hk (hero kill). footies are usually barely edited... pick a hero from the basic altar, appear at a basic hall, choose a hall and spawn basic units from that hall... mine uses special spawning methods (custom values of each town hall changed by spells) which is a universal trigger (works on all players and every town hall) its pretty advanced now... started as an item with charges 1-4 at ANY unit and if its 1=footy 2=archer etc but now its a trigger like, unit casts (spawn footmen) change custom value of casting unit to 1 then spawns check the value. Your hero can build in this! its not a footies! stop calling it a footies! grr! now you require food to spawn units, housing is available if u cant afford a new town hall (to spawn twice as fast)

i just had an idea... im gonna add trigger to make it so when you die, if you dont have a town hall u cant revive... well its almost time to go... guess i should at least get 1 page done on this power point project (rofl)
 
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