Hi ! i got some great ideas for new playable characters. Tell me what do you think?
Mage Hunter
Melee hero with a nasty mana burn and the ability to resist spells. Exellent against spellcasters, however very weak and not recommended against tough opponents alone, hes/shes more of a team player, either to support the team with mana or drain the mana from the enemies,. Why not both? A great attribute with the mage hunter is that he/she can drain mana from a enemy spellcaster to friendly units nearby.
Berserker
Melee hero that gains more mana the more he/she attacks. But the mana will drain away if he/she doesnt attack in awhile. The Berserker can slam the ground and cause earthquakes like no other. He/she cant wear plate but who said that he/she needed to? ''Theres nothing like to much violence'' Recommended for tough enemys functions as the warrior, a damage dealer and a tank. Berserkers can of couse go into a wild rage, this is why the berserkers are truly feared.
Witch Doctor
Ranged Hero that can both heal and deal lots of damage. Also functions as a summoner. Can raise twisted creatures from the nether and uses ancient tribe magic. The witch doctor is intelligent and swift, he can easily take down even the strongest of opponents if played right. Hes/Hers ability to heal makes the witch doctor a pain in the behind for hes enemys.
Illusionist
Ranged mage subclass, Adept at creating confusion and summon illusions. The dangerous thing is that he/she can also control the opponents senses causing the victim to take damage from some illusions. The Illusionist can make himself/herself invisible and sneak upon an enemy. Whats great about a illusionist is that they got no problem dodging the enemys attack. Very weak though so not recommended for close combat with brute enemys.
Hope you like them
Mage Hunter
Melee hero with a nasty mana burn and the ability to resist spells. Exellent against spellcasters, however very weak and not recommended against tough opponents alone, hes/shes more of a team player, either to support the team with mana or drain the mana from the enemies,. Why not both? A great attribute with the mage hunter is that he/she can drain mana from a enemy spellcaster to friendly units nearby.
Berserker
Melee hero that gains more mana the more he/she attacks. But the mana will drain away if he/she doesnt attack in awhile. The Berserker can slam the ground and cause earthquakes like no other. He/she cant wear plate but who said that he/she needed to? ''Theres nothing like to much violence'' Recommended for tough enemys functions as the warrior, a damage dealer and a tank. Berserkers can of couse go into a wild rage, this is why the berserkers are truly feared.
Witch Doctor
Ranged Hero that can both heal and deal lots of damage. Also functions as a summoner. Can raise twisted creatures from the nether and uses ancient tribe magic. The witch doctor is intelligent and swift, he can easily take down even the strongest of opponents if played right. Hes/Hers ability to heal makes the witch doctor a pain in the behind for hes enemys.
Illusionist
Ranged mage subclass, Adept at creating confusion and summon illusions. The dangerous thing is that he/she can also control the opponents senses causing the victim to take damage from some illusions. The Illusionist can make himself/herself invisible and sneak upon an enemy. Whats great about a illusionist is that they got no problem dodging the enemys attack. Very weak though so not recommended for close combat with brute enemys.
Hope you like them