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New Far Seer ability

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Level 6
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Jun 30, 2006
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230
I'm creating a map where I need a fifth ability for the Far Seer. All of the abilities have been edited to 4 levels. I'm hoping for something that could help round him out, such as a passive or aura. All normal Warcraft 3 hero spells are in use. My thinking was also that his ability could be something that he foresees because he's a seer. A counter-spell, perhaps?

Any (other) ideas?
 
Level 6
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Jun 30, 2006
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All units around him get a 15% chance to purge their target. (aura)

There's lots of action in this map, a chance to purge aura would be crazy intense, but not practical. Thanks for the suggestion, though.

Maybe give him the power to avoid damage for a short amount of time, because he looks forward in time?

Is would be a castable spell, I would assume? Or auto-triggered somehow? What were you thinking?
 
Level 7
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Seer's Wisdom
Adds 2% to the Seer's total intellect and a 10% chance when casting a spell to cast the same spell again but with half of it's effect and requiring no mana.

e.g. Chain Lightning - Deals 150 damage, if the effect occurs, a second chain will be casted dealing 75 damage.
 
Level 4
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Jun 5, 2010
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It should be a spell improvement, shouldn't it?, not adding a new one to the one existing (I think). Maybe increasing the area he can see, reduce mana cost, reduce cooldown?
 
Level 6
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Jun 30, 2006
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It should be a spell improvement, shouldn't it?, not adding a new one to the one existing (I think).

I have done that with a few other heroes in the map already. If someone can think of something specific that simply isn't cooldown/costs, etc., I'd be open to it. Think of Pandaren Brewmaster: Breath of Fire and Drunken Haze. They work together, but can be used independent. Something like that would be nice.
 
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