Moderator
M
Moderator
12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.
IcemanBo: Too long as NeedsFix. Rejected.
Maker, NeverMore Ability Pack v1.3, 19th Oct 2011
Already checked the ability at main condition:
Spell Casting 1,2 and 3 have too much code, redundant actions. Only the damage changes. Use the level of the ability to determine the array index.
- ((Learned Hero Skill) Equal to (==) ShadowRaise 1 (z)) and ...
Shadow Raise shouldn't add three abilities since it limits max number of abilities the hero can have.
The ability could be point targeted.
Kills a unit trigger should not check unit type. Check ability.
Consume soul trigger isn't MUI.
SetUnitAnimationIndex(unit, 7) isn't MUI. Models have different indexes for different animations.
Death Pact leaks locations.
10:17, 24th Sep 2011
Pharaoh_: Has a lot of leaks and it is not MUI. Lack of documentation and in-game screenshot.
I use (Picked unit) for the trigger it should actually be used in. This event you're currently using affects the preset hero of the map only.
Pharaoh_: Has a lot of leaks and it is not MUI. Lack of documentation and in-game screenshot.
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Gather for Firelord 0000 <gen>) Equal to 1
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Then - Actions
- Player - Add 5 to (Owner of Firelord 0000 <gen>) Current gold
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Gather for Firelord 0000 <gen>) Equal to 3
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Then - Actions
- Player - Add 15 to (Owner of Firelord 0000 <gen>) Current gold
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Gather for Firelord 0000 <gen>) Equal to 2
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Then - Actions
- Player - Add 10 to (Owner of Firelord 0000 <gen>) Current gold
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
I use (Picked unit) for the trigger it should actually be used in. This event you're currently using affects the preset hero of the map only.
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Learned Hero Skill) Equal to ShadowRaise 1 (z)) and ((Level of ShadowRaise 1 (z) for (Triggering unit)) Equal to 2)
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Then - Actions
- Unit - Set level of ShadowRaise 2 (x) for (Triggering unit) to 2
- Unit - Set level of ShadowRaise 3 (c) for (Triggering unit) to 2
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Learned Hero Skill) Equal to ShadowRaise 1 (z)) and ((Level of ShadowRaise 1 (z) for (Triggering unit)) Equal to 3)
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Then - Actions
- Unit - Set level of ShadowRaise 2 (x) for (Triggering unit) to 3
- Unit - Set level of ShadowRaise 3 (c) for (Triggering unit) to 3
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Unit - Set level of ShadowRaise 2 (x) for (Triggering unit) to (Level of Shadow Raze 1 (z))
- Unit - Set level of ShadowRaise 3 (c) for (Triggering unit) to (Level of Shadow Raze 1 (z))